Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VisCommandsSceneHandler.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VisCommandsSceneHandler.cc 70646 2013-06-03 15:07:58Z gcosmo $
28 
29 // /vis/sceneHandler commands - John Allison 10th October 1998
30 
32 
33 #include "G4VisManager.hh"
34 #include "G4GraphicsSystemList.hh"
35 #include "G4VisCommandsScene.hh"
36 #include "G4UImanager.hh"
37 #include "G4UIcommand.hh"
38 #include "G4UIcmdWithAString.hh"
39 #include "G4ios.hh"
40 #include <sstream>
41 
42 ////////////// /vis/sceneHandler/attach ///////////////////////////////////////
43 
45  G4bool omitable, currentAsDefault;
46  fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this);
47  fpCommand -> SetGuidance ("Attaches scene to current scene handler.");
48  fpCommand -> SetGuidance
49  ("If scene-name is omitted, current scene is attached. To see scenes and"
50  "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\"");
51  fpCommand -> SetParameterName ("scene-name",
52  omitable = true,
53  currentAsDefault = true);
54 }
55 
57  delete fpCommand;
58 }
59 
61  G4Scene* pScene = fpVisManager -> GetCurrentScene ();
62  return pScene ? pScene -> GetName () : G4String("");
63 }
64 
66  G4String newValue) {
67 
69 
70  G4String& sceneName = newValue;
71 
72  if (sceneName.length () == 0) {
73  if (verbosity >= G4VisManager::warnings) {
74  G4cout <<
75  "WARNING: No scene specified. Maybe there are no scenes available"
76  "\n yet. Please create one." << G4endl;
77  }
78  return;
79  }
80 
81  G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler ();
82  if (!pSceneHandler) {
83  if (verbosity >= G4VisManager::errors) {
84  G4cout <<
85  "ERROR: Current scene handler not defined. Please select or create one."
86  << G4endl;
87  }
88  return;
89  }
90 
91  G4SceneList& sceneList = fpVisManager -> SetSceneList ();
92 
93  if (sceneList.empty ()) {
94  if (verbosity >= G4VisManager::errors) {
95  G4cout <<
96  "ERROR: No valid scenes available yet. Please create one."
97  << G4endl;
98  }
99  return;
100  }
101 
102  G4int iScene, nScenes = sceneList.size ();
103  for (iScene = 0; iScene < nScenes; iScene++) {
104  if (sceneList [iScene] -> GetName () == sceneName) break;
105  }
106  if (iScene < nScenes) {
107  G4Scene* pScene = sceneList [iScene];
108  pSceneHandler -> SetScene (pScene);
109  // Make sure scene is current...
110  fpVisManager -> SetCurrentScene (pScene);
111  // Refresh viewer, if any (only if auto-refresh)...
112  G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer();
113  if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) {
114  pViewer -> SetView ();
115  pViewer -> ClearView ();
116  pViewer -> DrawView ();
117  }
118  if (verbosity >= G4VisManager::confirmations) {
119  G4cout << "Scene \"" << sceneName
120  << "\" attached to scene handler \""
121  << pSceneHandler -> GetName () <<
122  ".\n (You may have to refresh with \"/vis/viewer/flush\" if view"
123  " is not \"auto-refresh\".)"
124  << G4endl;
125  }
126  }
127  else {
128  if (verbosity >= G4VisManager::errors) {
129  G4cout << "ERROR: Scene \"" << sceneName
130  << "\" not found. Use \"/vis/scene/list\" to see possibilities."
131  << G4endl;
132  }
133  }
134 }
135 
136 ////////////// /vis/sceneHandler/create ///////////////////////////////////////
137 
139  G4bool omitable;
140  fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this);
141  fpCommand -> SetGuidance
142  ("Creates an scene handler for a specific graphics system.");
143  fpCommand -> SetGuidance
144  ("Attaches current scene, if any. (You can change attached scenes with"
145  "\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not"
146  "\nsupplied. This scene handler becomes current.");
147  G4UIparameter* parameter;
148  parameter = new G4UIparameter ("graphics-system-name",
149  's', omitable = false);
150  const G4GraphicsSystemList& gslist =
151  fpVisManager -> GetAvailableGraphicsSystems ();
152  G4String candidates;
153  for (size_t igslist = 0; igslist < gslist.size (); igslist++) {
154  const G4String& name = gslist [igslist] -> GetName ();
155  const G4String& nickname = gslist [igslist] -> GetNickname ();
156  if (nickname.isNull ()) {
157  candidates += name;
158  }
159  else {
160  candidates += nickname;
161  }
162  candidates += " ";
163  }
164  candidates = candidates.strip ();
165  parameter -> SetParameterCandidates(candidates);
166  fpCommand -> SetParameter (parameter);
167  parameter = new G4UIparameter
168  ("scene-handler-name", 's', omitable = true);
169  parameter -> SetCurrentAsDefault (true);
170  fpCommand -> SetParameter (parameter);
171 }
172 
174  delete fpCommand;
175 }
176 
177 G4String G4VisCommandSceneHandlerCreate::NextName () {
178  std::ostringstream oss;
179  oss << "scene-handler-" << fId;
180  return oss.str();
181 }
182 
184 
185  G4String graphicsSystemName;
186  const G4VGraphicsSystem* graphicsSystem =
187  fpVisManager -> GetCurrentGraphicsSystem ();
188  if (graphicsSystem) {
189  graphicsSystemName = graphicsSystem -> GetName ();
190  }
191  else {
192  const G4GraphicsSystemList& gslist =
193  fpVisManager -> GetAvailableGraphicsSystems ();
194  if (gslist.size ()) {
195  graphicsSystemName = gslist [0] -> GetName ();
196  }
197  else {
198  graphicsSystemName = "none";
199  }
200  }
201 
202  return graphicsSystemName + " " + NextName ();
203 }
204 
206  G4String newValue) {
207 
209 
210  G4String graphicsSystem, newName;
211  std::istringstream is (newValue);
212  is >> graphicsSystem >> newName;
213 
214  const G4GraphicsSystemList& gsl =
215  fpVisManager -> GetAvailableGraphicsSystems ();
216  int nSystems = gsl.size ();
217  if (nSystems <= 0) {
218  if (verbosity >= G4VisManager::errors) {
219  G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
220  " no graphics systems available."
221  "\n Did you instantiate any in"
222  " YourVisManager::RegisterGraphicsSystems()?"
223  << G4endl;
224  }
225  return;
226  }
227  int iGS; // Selector index.
228  for (iGS = 0; iGS < nSystems; iGS++) {
229  if (graphicsSystem.compareTo (gsl [iGS] -> GetName (),
230  G4String::ignoreCase) == 0 ||
231  graphicsSystem.compareTo (gsl [iGS] -> GetNickname (),
232  G4String::ignoreCase) == 0) {
233  break; // Match found.
234  }
235  }
236  if (iGS < 0 || iGS >= nSystems) {
237  // Invalid command line argument or none.
238  // This shouldn't happen!!!!!!
239  if (verbosity >= G4VisManager::errors) {
240  G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
241  " invalid graphics system specified."
242  << G4endl;
243  }
244  return;
245  }
246 
247  // Check UI session compatibility.
248  if (!gsl[iGS]->IsUISessionCompatible()) {
249  G4String fallbackNickname = gsl[iGS]->GetNickname() + "_FALLBACK";
250  for (iGS = 0; iGS < nSystems; iGS++) {
251  if (fallbackNickname.compareTo (gsl [iGS] -> GetNickname (),
252  G4String::ignoreCase) == 0) {
253  break; // Match found.
254  }
255  }
256  if (iGS < 0 || iGS >= nSystems) {
257  if (verbosity >= G4VisManager::errors) {
258  G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
259  " could not find fallback graphics system."
260  << G4endl;
261  }
262  return;
263  }
264  if (verbosity >= G4VisManager::warnings) {
265  G4cout << "WARNING: G4VisCommandSceneHandlerCreate::SetNewValue:"
266  " using fallback graphics system."
267  << G4endl;
268  }
269  }
270 
271  // Set current graphics system in preparation for
272  // creating scene handler.
273  G4VGraphicsSystem* pSystem = gsl [iGS];
274  fpVisManager -> SetCurrentGraphicsSystem (pSystem);
275  if (verbosity >= G4VisManager::confirmations) {
276  G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl;
277  }
278 
279  // Now deal with name of scene handler.
280  G4String nextName = NextName ();
281  if (newName == "") {
282  newName = nextName;
283  }
284  if (newName == nextName) fId++;
285 
286  const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
287  size_t iScene;
288  for (iScene = 0; iScene < list.size (); iScene++) {
289  G4VSceneHandler* sceneHandler = list [iScene];
290  if (sceneHandler -> GetName () == newName) {
291  if (verbosity >= G4VisManager::errors) {
292  G4cout << "ERROR: Scene handler \"" << newName
293  << "\" already exists." << G4endl;
294  }
295  return;
296  }
297  }
298 
299  //Create scene handler.
300  fpVisManager -> CreateSceneHandler (newName);
301  if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) {
302  if (verbosity >= G4VisManager::errors) {
303  G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
304  " Curious name mismatch."
305  "\n Current name \""
306  << fpVisManager -> GetCurrentSceneHandler () -> GetName ()
307  << "\" is not the new name \""
308  << newName
309  << "\".\n Please report to vis coordinator."
310  << G4endl;
311  }
312  return;
313  }
314 
315  if (verbosity >= G4VisManager::confirmations) {
316  G4cout << "New scene handler \"" << newName << "\" created." << G4endl;
317  }
318 
319  // Attach scene.
320  if (fpVisManager -> GetCurrentScene ())
321  G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach");
322 }
323 
324 ////////////// /vis/sceneHandler/list ///////////////////////////////////////
325 
327  G4bool omitable;
328  fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this);
329  fpCommand -> SetGuidance ("Lists scene handler(s).");
330  fpCommand -> SetGuidance
331  ("\"help /vis/verbose\" for definition of verbosity.");
332  G4UIparameter* parameter;
333  parameter = new G4UIparameter("scene-handler-name", 's', omitable = true);
334  parameter -> SetDefaultValue ("all");
335  fpCommand -> SetParameter (parameter);
336  parameter = new G4UIparameter ("verbosity", 's', omitable = true);
337  parameter -> SetDefaultValue ("warnings");
338  fpCommand -> SetParameter (parameter);
339 }
340 
342  delete fpCommand;
343 }
344 
346  return "";
347 }
348 
350  G4String newValue) {
351  G4String name, verbosityString;
352  std::istringstream is (newValue);
353  is >> name >> verbosityString;
354  G4VisManager::Verbosity verbosity =
355  fpVisManager->GetVerbosityValue(verbosityString);
356  const G4VSceneHandler* currentSceneHandler =
357  fpVisManager -> GetCurrentSceneHandler ();
358  G4String currentName;
359  if (currentSceneHandler) currentName = currentSceneHandler->GetName();
360 
361  const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
362  G4bool found = false;
363  for (size_t iSH = 0; iSH < list.size (); iSH++) {
364  const G4String& iName = list [iSH] -> GetName ();
365  if (name != "all") {
366  if (name != iName) continue;
367  }
368  found = true;
369  if (iName == currentName) {
370  G4cout << " (current)";
371  }
372  else {
373  G4cout << " ";
374  }
375  G4cout << " scene handler \"" << list [iSH] -> GetName () << "\""
376  << " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")";
377  if (verbosity >= G4VisManager::parameters) {
378  G4cout << "\n " << *(list [iSH]);
379  }
380  G4cout << G4endl;
381  }
382  if (!found) {
383  G4cout << "No scene handlers found";
384  if (name != "all") {
385  G4cout << " of name \"" << name << "\"";
386  }
387  G4cout << "." << G4endl;
388  }
389 }
390 
391 ////////////// /vis/sceneHandler/select ///////////////////////////////////////
392 
394  G4bool omitable;
395  fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this);
396  fpCommand -> SetGuidance ("Selects a scene handler.");
397  fpCommand -> SetGuidance
398  ("Makes the scene handler current. \"/vis/sceneHandler/list\" to see"
399  "\n possible scene handler names.");
400  fpCommand -> SetParameterName ("scene-handler-name",
401  omitable = false);
402 }
403 
405  delete fpCommand;
406 }
407 
409  return "";
410 }
411 
413  G4String newValue) {
414 
416 
417  G4String& selectName = newValue;
418  const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
419 
420  size_t iSH;
421  for (iSH = 0; iSH < list.size (); iSH++) {
422  if (list [iSH] -> GetName () == selectName) break;
423  }
424  if (iSH < list.size ()) {
425  if (fpVisManager -> GetCurrentSceneHandler () -> GetName ()
426  == selectName) {
427  if (verbosity >= G4VisManager::confirmations) {
428  G4cout << "Scene handler \"" << selectName << "\""
429  << " already selected." << G4endl;
430  }
431  }
432  else {
433  if (verbosity >= G4VisManager::confirmations) {
434  G4cout << "Scene handler \"" << selectName << "\""
435  << " being selected." << G4endl;
436  }
437  fpVisManager -> SetCurrentSceneHandler (list [iSH]);
438  }
439  }
440  else {
441  if (verbosity >= G4VisManager::errors) {
442  G4cout << "ERROR: Scene handler \"" << selectName << "\""
443  << " not found - \"/vis/sceneHandler/list\""
444  "\n to see possibilities."
445  << G4endl;
446  }
447  }
448 }
G4String strip(G4int strip_Type=trailing, char c=' ')
const G4String & GetName() const
const XML_Char * name
int G4int
Definition: G4Types.hh:78
static Verbosity GetVerbosityValue(const G4String &)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:58
G4String GetCurrentValue(G4UIcommand *command)
G4GLOB_DLL std::ostream G4cout
bool G4bool
Definition: G4Types.hh:79
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
static Verbosity GetVerbosity()
G4int compareTo(const char *, caseCompare mode=exact) const
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
#define G4endl
Definition: G4ios.hh:61
G4String GetCurrentValue(G4UIcommand *command)
G4bool isNull() const
void SetNewValue(G4UIcommand *command, G4String newValue)
static G4VisManager * fpVisManager