Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VRML1FileSceneHandler.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VRML1FileSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
28 //
29 // G4VRML1FileSceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef G4VRML1FILE_SCENE_HANDLER_HH
33 #define G4VRML1FILE_SCENE_HANDLER_HH
34 
35 #include <fstream>
36 
37 #include "globals.hh"
38 #include "G4LogicalVolume.hh"
39 #include "G4VSceneHandler.hh"
40 
41 
42 class G4VRML1File;
43 class G4VisAttributes;
44 
46 
47  friend class G4VRML1FileViewer;
48 
49 // methods (public)
50 public:
51  G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
52  virtual ~G4VRML1FileSceneHandler();
53  void AddSolid(const G4Box&);
54  void AddSolid(const G4Cons&);
55  void AddSolid(const G4Tubs&);
56  void AddSolid(const G4Trd&);
57  void AddSolid(const G4Trap&);
58  void AddSolid(const G4Sphere&);
59  void AddSolid(const G4Para&);
60  void AddSolid(const G4Torus&);
61  void AddSolid ( const G4Polycone& polycone ) {
62  G4VSceneHandler::AddSolid (polycone);
63  }
64  void AddSolid ( const G4Polyhedra& polyhedra) {
65  G4VSceneHandler::AddSolid (polyhedra);
66  }
67  void AddSolid(const G4VSolid&);
68  void AddCompound ( const G4VTrajectory& traj) {
70  }
71  void AddCompound ( const G4VHit& hit) {
73  }
74  void AddCompound ( const G4VDigi& digi) {
76  }
77  void AddCompound ( const G4THitsMap<G4double> & hits) {
79  }
80 
81  void BeginPrimitives(const G4Transform3D& objectTransformation);
82  void EndPrimitives();
83 
84  void AddPrimitive(const G4Polyline&);
85  void AddPrimitive(const G4Polyhedron&);
86  void AddPrimitive(const G4Text&);
87  void AddPrimitive(const G4Circle&);
88  void AddPrimitive(const G4Square&);
89  void AddPrimitive (const G4Polymarker& polymarker)
90  { G4VSceneHandler::AddPrimitive (polymarker); }
91  void AddPrimitive (const G4Scale& scale)
93 
94  void ClearTransientStore(); // Used for triggering detector re-drawing.
95 
96  void BeginModeling();
97  void EndModeling();
98 
99  void VRMLBeginModeling();
100  void VRMLEndModeling();
101 
102  void connectPort();
103  void closePort();
104 
105 // methods (private)
106 private:
107 
108  void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
109  void SendMaterialNode();
110  void SendMatrixTransformNode(const G4Transform3D &);
111  void SendCubeNode(G4double, G4double, G4double);
112  void SendCylinderNode(G4double, G4double);
113  void SendSphereNode(G4double);
114 
115  void SendMarkerColor ( const G4VMarker& mark ) ;
116  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
117  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
118 
119  G4bool isConnected () { return fFlagDestOpen ; }
120 
121 // data
122 private:
123  char fVRMLFileDestDir[256] ;
124  char fVRMLFileName[256] ;
125 
126  G4String fCurrentDEF;
127 
128  G4VRML1File& fSystem; // Graphics system for this scene.
129  std::ofstream fDest ;
130  G4bool fFlagDestOpen ;
131 
132  G4int fMaxFileNum ;
133 
134  static G4int fSceneIdCount;
135 
136 };
137 
138 #endif //G4VRML1FILE_SCENE_HANDLER_HH
139 
void AddSolid(const G4Polyhedra &polyhedra)
Definition: G4Para.hh:76
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
G4VRML1FileSceneHandler(G4VRML1File &system, const G4String &name="")
void AddCompound(const G4VHit &hit)
Definition: G4Box.hh:63
Definition: G4Tubs.hh:84
void AddCompound(const G4VTrajectory &traj)
void BeginPrimitives(const G4Transform3D &objectTransformation)
const XML_Char * name
Definition: G4VHit.hh:48
Definition: G4Trd.hh:71
void AddSolid(const G4Box &)
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
void AddPrimitive(const G4Polymarker &polymarker)
void AddCompound(const G4THitsMap< G4double > &hits)
bool G4bool
Definition: G4Types.hh:79
Definition: G4Cons.hh:82
virtual void AddCompound(const G4VTrajectory &)
void AddCompound(const G4VDigi &digi)
void AddPrimitive(const G4Polyline &)
double G4double
Definition: G4Types.hh:76
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Polycone &polycone)