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Macros | Variables
G4VRML1FileSceneHandler.cc File Reference
#include <fstream>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "globals.hh"
#include "G4VisManager.hh"
#include "G4Scene.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4Point3D.hh"
#include "G4VisAttributes.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Trap.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Sphere.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VRML1FileSceneHandler.hh"
#include "G4VRML1FileViewer.hh"
#include "G4VRML1File.hh"
#include "G4VRML1SceneHandlerFunc.icc"

Go to the source code of this file.

Macros

#define G4VRML1SCENEHANDLER   G4VRML1FileSceneHandler
 
#define IS_CONNECTED   this->isConnected()
 

Variables

const char WRL_FILE_HEADER [] = "g4_"
 
const char DEFAULT_WRL_FILE_NAME [] = "g4.wrl"
 
const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER"
 
const char NO_VRML_VIEWER [] = "NONE"
 
const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR"
 
const int DEFAULT_MAX_WRL_FILE_NUM = 100
 

Macro Definition Documentation

#define G4VRML1SCENEHANDLER   G4VRML1FileSceneHandler

Definition at line 113 of file G4VRML1FileSceneHandler.cc.

#define IS_CONNECTED   this->isConnected()

Definition at line 114 of file G4VRML1FileSceneHandler.cc.

Variable Documentation

const int DEFAULT_MAX_WRL_FILE_NUM = 100
const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl"

Definition at line 68 of file G4VRML1FileSceneHandler.cc.

Referenced by G4VRML1FileSceneHandler::connectPort().

const char ENV_VRML_VIEWER[] = "G4VRMLFILE_VIEWER"

Definition at line 69 of file G4VRML1FileSceneHandler.cc.

Referenced by G4VRML1FileSceneHandler::closePort().

const char NO_VRML_VIEWER[] = "NONE"

Definition at line 70 of file G4VRML1FileSceneHandler.cc.

Referenced by G4VRML1FileSceneHandler::closePort().

const char VRMLFILE_DEST_DIR[] = "G4VRMLFILE_DEST_DIR"
const char WRL_FILE_HEADER[] = "g4_"

Definition at line 67 of file G4VRML1FileSceneHandler.cc.

Referenced by G4VRML1FileSceneHandler::connectPort().