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G4UTet.cc
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18 // * This code implementation is the intellectual property of the *
19 // * Vanderbilt University Free Electron Laser Center *
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21 // * Development supported by: *
22 // * United States MFEL program under grant FA9550-04-1-0045 *
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24 // * Written by Marcus H. Mendenhall and Robert A. Weller. *
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26 // * Contributed to the Geant4 Core, January, 2005. *
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29 //
30 // $Id:$
31 //
32 //
33 // Implementation for G4UTet wrapper class
34 // --------------------------------------------------------------------
35 
36 #include "G4Tet.hh"
37 #include "G4UTet.hh"
38 
39 ////////////////////////////////////////////////////////////////////////
40 //
41 // Constructor - create a tetrahedron
42 // This class is implemented separately from general polyhedra,
43 // because the simplex geometry can be computed very quickly,
44 // which may become important in situations imported from mesh generators,
45 // in which a very large number of G4Tets are created.
46 // A Tet has all of its geometrical information precomputed
47 //
48 G4UTet::G4UTet(const G4String& pName,
49  G4ThreeVector anchor,
50  G4ThreeVector p2,
51  G4ThreeVector p3,
52  G4ThreeVector p4, G4bool* degeneracyFlag)
53  : G4USolid(pName, new UTet(pName,
54  UVector3(anchor.x(),anchor.y(),anchor.z()),
55  UVector3(p2.x(), p2.y(), p2.z()),
56  UVector3(p3.x(), p3.y(), p3.z()),
57  UVector3(p4.x(), p4.y(), p4.z()),
58  degeneracyFlag))
59 {
60 }
61 
62 //////////////////////////////////////////////////////////////////////////
63 //
64 // Fake default constructor - sets only member data and allocates memory
65 // for usage restricted to object persistency.
66 //
67 G4UTet::G4UTet( __void__& a )
68  : G4USolid(a)
69 {
70 }
71 
72 //////////////////////////////////////////////////////////////////////////
73 //
74 // Destructor
75 //
77 {
78 }
79 
80 ///////////////////////////////////////////////////////////////////////////////
81 //
82 // Copy constructor
83 //
85  : G4USolid(rhs)
86 {
87 }
88 
89 
90 ///////////////////////////////////////////////////////////////////////////////
91 //
92 // Assignment operator
93 //
95 {
96  // Check assignment to self
97  //
98  if (this == &rhs) { return *this; }
99 
100  // Copy base class data
101  //
102  G4USolid::operator=(rhs);
103 
104  return *this;
105 }
G4double z
Definition: TRTMaterials.hh:39
Definition: G4UTet.hh:52
bool G4bool
Definition: G4Types.hh:79
~G4UTet()
Definition: G4UTet.cc:76
G4USolid & operator=(const G4USolid &rhs)
Definition: G4USolid.cc:370
G4UTet & operator=(const G4UTet &rhs)
Definition: G4UTet.cc:94
Definition: UTet.hh:27
G4UTet(const G4String &pName, G4ThreeVector anchor, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector p4, G4bool *degeneracyFlag=0)
Definition: G4UTet.cc:48