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G4USphere.cc
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25 //
26 //
27 // $Id:$
28 //
29 //
30 // Implementation for G4USphere wrapper class
31 // --------------------------------------------------------------------
32 
33 #include "G4Sphere.hh"
34 #include "G4USphere.hh"
35 #include "G4VPVParameterisation.hh"
36 
37 ////////////////////////////////////////////////////////////////////////
38 //
39 // constructor - check parameters, convert angles so 0<sphi+dpshi<=2_PI
40 // - note if pDPhi>2PI then reset to 2PI
41 
43  G4double pRmin, G4double pRmax,
44  G4double pSPhi, G4double pDPhi,
45  G4double pSTheta, G4double pDTheta )
46  : G4USolid(pName, new USphere(pName, pRmin, pRmax, pSPhi, pDPhi,
47  pSTheta, pDTheta))
48 {
49 }
50 
51 ///////////////////////////////////////////////////////////////////////
52 //
53 // Fake default constructor - sets only member data and allocates memory
54 // for usage restricted to object persistency.
55 //
56 G4USphere::G4USphere( __void__& a )
57  : G4USolid(a)
58 {
59 }
60 
61 /////////////////////////////////////////////////////////////////////
62 //
63 // Destructor
64 
66 {
67 }
68 
69 //////////////////////////////////////////////////////////////////////////
70 //
71 // Copy constructor
72 
74  : G4USolid(rhs)
75 {
76 }
77 
78 //////////////////////////////////////////////////////////////////////////
79 //
80 // Assignment operator
81 
83 {
84  // Check assignment to self
85  //
86  if (this == &rhs) { return *this; }
87 
88  // Copy base class data
89  //
91 
92  return *this;
93 }
94 
95 //////////////////////////////////////////////////////////////////////////
96 //
97 // Dispatch to parameterisation for replication mechanism dimension
98 // computation & modification.
99 
101  const G4int n,
102  const G4VPhysicalVolume* pRep)
103 {
104  p->ComputeDimensions(*(G4Sphere*)this,n,pRep);
105 }
106 
107 //////////////////////////////////////////////////////////////////////////
108 //
109 // Make a clone of the object
110 
112 {
113  return new G4USphere(*this);
114 }
G4VSolid * Clone() const
Definition: G4USphere.cc:111
const char * p
Definition: xmltok.h:285
~G4USphere()
Definition: G4USphere.cc:65
int G4int
Definition: G4Types.hh:78
G4USphere(const G4String &pName, G4double pRmin, G4double pRmax, G4double pSPhi, G4double pDPhi, G4double pSTheta, G4double pDTheta)
Definition: G4USphere.cc:42
G4USphere & operator=(const G4USphere &rhs)
Definition: G4USphere.cc:82
const G4int n
virtual void ComputeDimensions(G4Box &, const G4int, const G4VPhysicalVolume *) const
G4USolid & operator=(const G4USolid &rhs)
Definition: G4USolid.cc:370
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
Definition: G4USphere.cc:100
double G4double
Definition: G4Types.hh:76