Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4RayTracerSceneHandler.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4RayTracerSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
28 
30 #include "G4VisManager.hh"
31 
33  const G4String& name):
34  G4VSceneHandler(system, fSceneIdCount++, name)
35 {
36  // Ray Tracer does not use the vis concept of scene (G4Scene) - keep
37  // vis manager happy when someone opens a ray tracer with "/vis/open
38  // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
39  // before creating any scenes, for example, instead of using
40  // "/vis/drawVolume"...
41  G4VisManager* visManager = G4VisManager::GetInstance();
42  if(visManager) {
43  G4Scene* pScene = visManager->GetCurrentScene();
44  if (!pScene) {
45  // Create new scene like /vis/scene/create...
46  fpScene = new G4Scene("dummy-ray-tracer-scene");
47  // Add dummy run-duration model to avoid world being added and
48  // notifyHandler being invoked...
50  // Add to vis manager list; ownership thereby passes to vis manager...
51  visManager->SetSceneList().push_back(fpScene);
52  // ...and make current...
53  visManager->SetCurrentScene(fpScene);
54  }
55  }
56 }
57 
59 {}
60 
61 G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
const XML_Char * name
void SetCurrentScene(G4Scene *)
int G4int
Definition: G4Types.hh:78
G4SceneList & SetSceneList()
G4bool AddWorldIfEmpty(G4bool warn=false)
Definition: G4Scene.cc:154
G4Scene * GetCurrentScene() const