Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4RPGSigmaMinusInelastic.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 // $Id$
27 //
28 // Author: D. H. Wright
29 // Date: 18 June 2007
30 //
31 
32 // Class Description:
33 // Final state production model for sigma- inelastic scattering
34 // using the re-parameterized Gheisha model.
35 
36 
37 #ifndef G4RPGSigmaMinusInelastic_h
38 #define G4RPGSigmaMinusInelastic_h 1
39 
41 #include "G4RPGInelastic.hh"
42 
44  {
45  public:
46 
47  G4RPGSigmaMinusInelastic() : G4RPGInelastic("G4RPGSigmaMinusInelastic")
48  {
49  SetMinEnergy( 0.0 );
50  SetMaxEnergy( 25.*CLHEP::GeV );
51  }
52 
54  { }
55 
57  G4Nucleus &targetNucleus );
58 
59  private:
60 
61  void Cascade( // derived from CASSM
63  G4int &vecLen,
64  const G4HadProjectile *originalIncident,
65  G4ReactionProduct &currentParticle,
66  G4ReactionProduct &targetParticle,
67  G4bool &incidentHasChanged,
68  G4bool &targetHasChanged,
69  G4bool &quasiElastic );
70 
71  };
72 
73 #endif
74 
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
int G4int
Definition: G4Types.hh:78
void SetMinEnergy(G4double anEnergy)
bool G4bool
Definition: G4Types.hh:79
void SetMaxEnergy(const G4double anEnergy)