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G4RPGInelastic.hh
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25 //
26 // $Id$
27 //
28 // Author: D. H. Wright
29 // Date: 26 May 2007
30 //
31 
32 #ifndef G4RPGInelastic_h
33 #define G4RPGInelastic_h 1
34 
35 // Class Description:
36 //
37 // Base class for re-parameterized Gheisha-style models.
38 
39 #include <vector>
40 
41 #include "globals.hh"
42 #include "G4FastVector.hh"
43 #include "G4HadronicInteraction.hh"
44 #include "G4ReactionProduct.hh"
45 #include "Randomize.hh"
46 #include "G4RPGFragmentation.hh"
47 #include "G4RPGTwoCluster.hh"
48 #include "G4RPGTwoBody.hh"
50 #include "G4RPGPionSuppression.hh"
51 
52 
54  {
55  public: // with description
56 
57  G4RPGInelastic(const G4String& modelName = "RPGInelastic");
58 
59  virtual ~G4RPGInelastic()
60  { }
61 
62  protected: // with description
63 
64  G4double Pmltpc(G4int np, G4int nm, G4int nz, G4int n,
65  G4double b, G4double c);
66 
68 
70  const G4ReactionProduct& targetParticle,
71  G4ReactionProduct& leadParticle);
72 
73  void SetUpPions(const G4int np, const G4int nm, const G4int nz,
75  G4int &vecLen);
76 
77  // void Rotate(G4FastVector<G4ReactionProduct,256> &vec, G4int &vecLen);
78 
79  void GetNormalizationConstant(const G4double availableEnergy,
80  G4double &n,
81  G4double &anpn);
82 
84  G4int &vecLen,
85  const G4HadProjectile *originalIncident,
86  const G4DynamicParticle *originalTarget,
87  G4ReactionProduct &modifiedOriginal,
88  G4Nucleus &targetNucleus,
89  G4ReactionProduct &currentParticle,
90  G4ReactionProduct &targetParticle,
91  G4bool &incidentHasChanged,
92  G4bool &targetHasChanged,
93  G4bool quasiElastic);
94 
96  G4int &vecLen,
97  G4ReactionProduct &currentParticle,
98  G4ReactionProduct &targetParticle,
99  G4bool &incidentHasChanged);
100 
102 
104 
106 
108 
110 
111  std::pair<G4int, G4double> interpolateEnergy(G4double ke) const;
112 
113  G4int sampleFlat(std::vector<G4double> sigma) const;
114 
116  G4int &vecLen,
117  G4ReactionProduct &currentParticle,
118  G4ReactionProduct &targetParticle,
119  G4double Q, G4double B, G4double S);
120 
121  enum {pi0, pip, pim, kp, km, k0, k0b, pro, neu,
122  lam, sp, s0, sm, xi0, xim, om, ap, an};
123 
124  protected:
125 
127 
128  private:
129 
130  G4double cache;
131  G4ThreeVector what;
132 
133  static const G4double energyScale[30];
134 
135  };
136 
137 #endif
G4bool MarkLeadingStrangeParticle(const G4ReactionProduct &currentParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle)
G4RPGPionSuppression pionSuppression
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
virtual ~G4RPGInelastic()
G4int sampleFlat(std::vector< G4double > sigma) const
int G4int
Definition: G4Types.hh:78
G4double Pmltpc(G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c)
G4ParticleDefinition * particleDef[18]
bool G4bool
Definition: G4Types.hh:79
const G4int n
G4RPGTwoCluster twoCluster
G4RPGInelastic(const G4String &modelName="RPGInelastic")
G4int Factorial(G4int n)
void CheckQnums(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
G4RPGStrangeProduction strangeProduction
void GetNormalizationConstant(const G4double availableEnergy, G4double &n, G4double &anpn)
double G4double
Definition: G4Types.hh:76
void SetUpPions(const G4int np, const G4int nm, const G4int nz, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
G4RPGFragmentation fragmentation
std::pair< G4int, G4double > interpolateEnergy(G4double ke) const
G4RPGTwoBody twoBody