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G4IntraNucleiCascader.hh
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26 // $Id: G4IntraNucleiCascader.hh 71719 2013-06-21 00:01:54Z mkelsey $
27 //
28 // 20100315 M. Kelsey -- Remove "using" directory and unnecessary #includes.
29 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
30 // 20100517 M. Kelsey -- Inherit from common base class, make other colliders
31 // simple data members
32 // 20100617 M. Kelsey -- Make G4NucleiModel a data member, instead of
33 // creating and deleting on every cycle.
34 // 20100623 M. Kelsey -- Undo change from 0617. G4NucleiModel not reusable.
35 // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
36 // 20100716 M. Kelsey -- Eliminate inter_case; use base-class functionality,
37 // add function to compute recoil nuclear mass on the fly
38 // 20100720 M. Kelsey -- Make EPCollider pointer member
39 // 20100722 M. Kelsey -- Move cascade output buffers to .hh file
40 // 20100728 M. Kelsey -- Move G4NucleiModel here, as pointer member
41 // 20100907 M. Kelsey -- Add new "makeResidualFragment" to create
42 // G4InuclNuclei at current stage of cascade
43 // 20100909 M. Kelsey -- Drop makeResidualFragment(), getResidualMass() and
44 // local G4InuclNuclei object, replace with new RecoilMaker.
45 // Move goodCase() to RecoilMaker.
46 // 20100916 M. Kelsey -- Add functions to handle trapped particles, and to
47 // decay hyperons.
48 // 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
49 // pre-existing secondaries as input. Split ::collide() into
50 // separate utility functions. Move cascade parameters to static
51 // data members. Add setVerboseLevel().
52 // 20110303 M. Kelsey -- Add more cascade functions to support rescattering
53 // 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
54 // 20110316 M. Kelsey -- Add function to do G4KineticTrack conversion, decay
55 // rescattering resonances in situ.
56 // 20110324 M. Kelsey -- Add list of nucleon hit locations for rescatter().
57 // 20110721 M. Kelsey -- Drop decayTrappedParticle(G4KineticTrack*).
58 // 20110722 M. Kelsey -- Deprecate "output_particles" list in favor of using
59 // output directly (will help with pre-cascade issues).
60 // 20110729 M. Kelsey -- Replace convertKineticToCascade() to reduce churn.
61 // 20110801 M. Kelsey -- Add local target buffers for rescattering, to avoid
62 // memory leak.
63 // 20110919 M. Kelsey -- Add optional final-state clustering
64 // 20130304 M. Kelsey -- Add new G4CascadeHistory for cacasde structure reporting
65 // 20130620 Address Coverity complaint about missing copy actions
66 
67 #ifndef G4INTRA_NUCLEI_CASCADER_HH
68 #define G4INTRA_NUCLEI_CASCADER_HH
69 
70 #include "G4CascadeColliderBase.hh"
71 #include "G4CollisionOutput.hh"
72 #include "G4ThreeVector.hh"
73 #include <vector>
74 
75 class G4CascadParticle;
77 class G4CascadeHistory;
81 class G4InuclParticle;
82 class G4KineticTrack;
84 class G4NucleiModel;
85 class G4V3DNucleus;
86 
87 
89 public:
91  virtual ~G4IntraNucleiCascader();
92 
94  G4CollisionOutput& globalOutput);
95 
96  // For use with Propagate to preload a set of secondaries
97  void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
98  G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
99 
100  void setVerboseLevel(G4int verbose=0);
101 
102 private:
103  static const G4int itry_max; // Maximum number of attempts
104  static const G4int reflection_cut; // Maximum number of reflections
105  static const G4double small_ekin; // Tolerance for round-off zero
106  static const G4double quasielast_cut; // To recover elastic scatters
107 
108 protected:
110 
111  void newCascade(G4int itry); // Clear buffers for next attempt
112  void setupCascade(); // Fill cascade using nuclear model
113  void generateCascade(); // Track secondaries through nucleus
114  G4bool finishCascade(); // Clean up output, check consistency
115 
116  void finalize(G4int itry, // Transfer final state for return
117  G4InuclParticle* bullet, G4InuclParticle* target,
118  G4CollisionOutput& globalOutput);
119 
121 
122  // Functions to transfer input high-energy cascade for propagation
123  void preloadCascade(G4V3DNucleus* theNucleus,
124  G4KineticTrackVector* theSecondaries);
125  void copyWoundedNucleus(G4V3DNucleus* theNucleus);
126  void copySecondaries(G4KineticTrackVector* theSecondaries);
127  void processSecondary(const G4KineticTrack* aSecondary);
128  void releaseSecondary(const G4KineticTrack* aSecondary);
129 
130  // Functions to handle, e.g., low-energy hyperons stuck inside potential
131  void processTrappedParticle(const G4CascadParticle& trapped);
132  void decayTrappedParticle(const G4CascadParticle& trapped);
133 
134 private:
136  G4ElementaryParticleCollider* theElementaryParticleCollider;
137  G4CascadeRecoilMaker* theRecoilMaker;
138  G4CascadeCoalescence* theClusterMaker;
139  G4CascadeHistory* theCascadeHistory;
140 
141  // Buffers and parameters for cascade attempts
142  G4InuclNuclei* tnuclei; // Target nucleus (must be non-zero)
143  G4InuclNuclei* bnuclei; // Non-zero if ion-ion collision
144  G4InuclElementaryParticle* bparticle; // Non-zero if hadron-ion collision
145 
146  G4double minimum_recoil_A; // Require fragment with this mass
147  G4double coulombBarrier;
148 
149  // Buffers for creation (and reuse) of rescattering targets
150  G4InuclNuclei* nucleusTarget;
151  G4InuclElementaryParticle* protonTarget;
152 
153  // Buffers for collecting result of cascade (reset on each iteration)
154  G4CollisionOutput output;
155  std::vector<G4CascadParticle> cascad_particles;
156  std::vector<G4CascadParticle> new_cascad_particles;
157  G4ExitonConfiguration theExitonConfiguration;
158 
159  std::vector<G4ThreeVector> hitNucleons; // Nucleons hit before rescatter
160 
161 private:
162  // Copying of modules is forbidden
164  G4IntraNucleiCascader& operator=(const G4IntraNucleiCascader&);
165 };
166 
167 #endif /* G4INTRA_NUCLEI_CASCADER_HH */
void processTrappedParticle(const G4CascadParticle &trapped)
const XML_Char * target
int G4int
Definition: G4Types.hh:78
G4InuclParticle * createTarget(G4V3DNucleus *theNucleus)
G4bool initialize(G4InuclParticle *bullet, G4InuclParticle *target)
void decayTrappedParticle(const G4CascadParticle &trapped)
bool G4bool
Definition: G4Types.hh:79
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
const XML_Char XML_Content * model
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
void processSecondary(const G4KineticTrack *aSecondary)
void copyWoundedNucleus(G4V3DNucleus *theNucleus)
void copySecondaries(G4KineticTrackVector *theSecondaries)
void setVerboseLevel(G4int verbose=0)
double G4double
Definition: G4Types.hh:76
void finalize(G4int itry, G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
void releaseSecondary(const G4KineticTrack *aSecondary)
void preloadCascade(G4V3DNucleus *theNucleus, G4KineticTrackVector *theSecondaries)