Geant4.10
Main Page
Related Pages
Modules
Namespaces
Data Structures
Files
File List
Globals
All
Data Structures
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
geant4.10.00.p01
source
processes
hadronic
models
cascade
cascade
include
G4ElementaryParticleCollider.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
// $Id: G4ElementaryParticleCollider.hh 71940 2013-06-28 19:04:44Z mkelsey $
27
//
28
// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
29
// 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes.
30
// 20100407 M. Kelsey -- Eliminate return-by-value std::vector<> by creating
31
// three data buffers for particles, momenta, and particle types.
32
// The following functions now return void and are non-const:
33
// ::generateSCMfinalState()
34
// ::generateMomModules() (also remove input vector)
35
// ::generateStrangeChannelPartTypes()
36
// ::generateSCMpionAbsorption()
37
// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide(); merge
38
// public vs. private ::collide() functions.
39
// 20100511 M. Kelsey -- Remove G4PionSampler and G4NucleonSampler. Expand
40
// particle-types selector to all modes, not just strangeness.
41
// 20100517 M. Kelsey -- Inherit from common base class, make arrays static
42
// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
43
// 20100726 M. Kelsey -- Move remaining std::vector<> buffers here
44
// 20100804 M. Kelsey -- Add printFinalStateTables() function.
45
// 20110923 M. Kelsey -- Add optional stream& to printFinalStateTables().
46
// 20130129 M. Kelsey -- Add static arrays and interpolators for two-body
47
// angular distributions (addresses MT thread-local issue)
48
// 20130131 D. Wright -- Use new *AngDst classes for gamma-N two-body
49
// 20130220 M. Kelsey -- Replace two-body angular code with new *AngDst classes
50
// 20130221 M. Kelsey -- Move two-body angular dist classes to factory
51
// 20130306 M. Kelsey -- Move printFinalStateTables() to table factory
52
// 20130307 M. Kelsey -- Reverse order of dimensions for rmn array
53
// 20130422 M. Kelsey -- Move kinematics to G4CascadeFinalStateAlgorithm
54
// 20130508 D. Wright -- Add muon capture, with absorption on quasideuterons
55
// 20130620 Address Coverity complaint about missing copy actions
56
// 20130628 Add function to split dibaryon into particle_kinds list
57
58
#ifndef G4ELEMENTARY_PARTICLE_COLLIDER_HH
59
#define G4ELEMENTARY_PARTICLE_COLLIDER_HH
60
61
#include "
G4CascadeColliderBase.hh
"
62
#include "
G4CascadeFinalStateGenerator.hh
"
63
#include "
G4CascadeInterpolator.hh
"
64
#include "
G4InuclElementaryParticle.hh
"
65
#include "
G4LorentzVector.hh
"
66
#include <iosfwd>
67
#include <vector>
68
69
class
G4CollisionOutput
;
70
71
72
class
G4ElementaryParticleCollider
:
public
G4CascadeColliderBase
{
73
public
:
74
G4ElementaryParticleCollider
();
75
virtual
~G4ElementaryParticleCollider
() {};
76
77
void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
78
G4CollisionOutput
& output);
79
80
private
:
81
G4int
generateMultiplicity(
G4int
is,
G4double
ekin)
const
;
82
83
void
generateOutgoingPartTypes(
G4int
is,
G4int
mult,
G4double
ekin);
84
85
void
generateSCMfinalState(
G4double
ekin,
G4double
etot_scm,
86
G4InuclElementaryParticle
* particle1,
87
G4InuclElementaryParticle
* particle2);
88
89
void
generateSCMpionAbsorption(
G4double
etot_scm,
90
G4InuclElementaryParticle
* particle1,
91
G4InuclElementaryParticle
* particle2);
92
93
void
generateSCMmuonAbsorption(
G4double
etot_scm,
94
G4InuclElementaryParticle
* particle1,
95
G4InuclElementaryParticle
* particle2);
96
97
G4bool
splitQuasiDeuteron(
G4int
qdtype);
// Fill kinds with NN components
98
99
void
fillOutgoingMasses();
// Fill mass arrays from particle types
100
101
// Utility class to generate final-state kinematics
102
G4CascadeFinalStateGenerator
fsGenerator;
103
104
// Internal buffers for lists of secondaries
105
std::vector<G4InuclElementaryParticle> particles;
106
std::vector<G4LorentzVector> scm_momentums;
107
std::vector<G4double> modules;
108
std::vector<G4double> masses;
109
std::vector<G4double> masses2;
110
std::vector<G4int> particle_kinds;
111
112
private
:
113
// Copying of modules is forbidden
114
G4ElementaryParticleCollider
(
const
G4ElementaryParticleCollider
&);
115
G4ElementaryParticleCollider
& operator=(
const
G4ElementaryParticleCollider
&);
116
};
117
118
#endif
/* G4ELEMENTARY_PARTICLE_COLLIDER_HH */
119
120
G4LorentzVector.hh
G4ElementaryParticleCollider::~G4ElementaryParticleCollider
virtual ~G4ElementaryParticleCollider()
Definition:
G4ElementaryParticleCollider.hh:75
G4CascadeColliderBase
Definition:
G4CascadeColliderBase.hh:62
G4ElementaryParticleCollider::collide
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
Definition:
G4ElementaryParticleCollider.cc:135
G4ElementaryParticleCollider
Definition:
G4ElementaryParticleCollider.hh:72
target
const XML_Char * target
Definition:
include/expat.h:268
G4int
int G4int
Definition:
G4Types.hh:78
G4ElementaryParticleCollider::G4ElementaryParticleCollider
G4ElementaryParticleCollider()
Definition:
G4ElementaryParticleCollider.cc:130
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4CascadeColliderBase.hh
G4InuclParticle
Definition:
G4InuclParticle.hh:52
G4InuclElementaryParticle
Definition:
G4InuclElementaryParticle.hh:58
G4CascadeFinalStateGenerator.hh
G4CascadeFinalStateGenerator
Definition:
G4CascadeFinalStateGenerator.hh:46
G4CascadeInterpolator.hh
G4double
double G4double
Definition:
G4Types.hh:76
G4InuclElementaryParticle.hh
G4CollisionOutput
Definition:
G4CollisionOutput.hh:66
Generated on Wed Apr 30 2014 15:54:43 for Geant4.10 by
1.8.7