Geant4-11
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#include <G4FTFBuilder.hh>
Public Member Functions | |
G4FTFBuilder (const G4String &name="FTF", G4PreCompoundModel *p=0) | |
G4HadronicInteraction * | GetModel () |
const G4String & | GetName () const |
virtual | ~G4FTFBuilder () |
Protected Member Functions | |
virtual G4HadronicInteraction * | BuildModel () |
Private Member Functions | |
G4FTFBuilder (G4FTFBuilder &) | |
G4FTFBuilder & | operator= (const G4FTFBuilder &right) |
Private Attributes | |
G4PreCompoundModel * | fPreCompound |
G4HadronicInteraction * | model |
G4String | name |
Definition at line 49 of file G4FTFBuilder.hh.
G4FTFBuilder::G4FTFBuilder | ( | const G4String & | name = "FTF" , |
G4PreCompoundModel * | p = 0 |
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) |
Definition at line 48 of file G4FTFBuilder.cc.
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virtual |
Definition at line 52 of file G4FTFBuilder.cc.
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private |
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protectedvirtual |
Implements G4VHadronModelBuilder.
Definition at line 55 of file G4FTFBuilder.cc.
References fPreCompound, G4VHadronModelBuilder::GetName(), G4VPartonStringModel::SetFragmentationModel(), G4TheoFSGenerator::SetHighEnergyGenerator(), and G4TheoFSGenerator::SetTransport().
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inherited |
Definition at line 47 of file G4VHadronModelBuilder.cc.
References G4VHadronModelBuilder::BuildModel(), and G4VHadronModelBuilder::model.
Referenced by G4VHadronPhysics::BuildModel(), G4IonINCLXXPhysics::ConstructProcess(), G4IonPhysics::ConstructProcess(), G4IonPhysicsPHP::ConstructProcess(), and G4IonQMDPhysics::ConstructProcess().
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inlineinherited |
Definition at line 69 of file G4VHadronModelBuilder.hh.
References G4VHadronModelBuilder::name.
Referenced by BuildModel(), and G4QGSBuilder::BuildModel().
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private |
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private |
Definition at line 68 of file G4FTFBuilder.hh.
Referenced by BuildModel().
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privateinherited |
Definition at line 65 of file G4VHadronModelBuilder.hh.
Referenced by G4VHadronModelBuilder::GetModel().
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privateinherited |
Definition at line 66 of file G4VHadronModelBuilder.hh.
Referenced by source.g4viscp.G4Scene::create_scene(), G4VHadronModelBuilder::GetName(), mcscore.MCParticle::printout(), and source.g4viscp.G4Scene::update_scene().