Geant4-11
MyDetectorConstruction.cc
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25//
26// ====================================================================
27// MyDetectorConstruction.cc
28//
29// 2005 Q
30// ====================================================================
32
33#include "G4Material.hh"
34#include "G4Box.hh"
35#include "G4LogicalVolume.hh"
36#include "G4PVPlacement.hh"
37#include "G4VisAttributes.hh"
38#include "G4SystemOfUnits.hh"
39
40// ====================================================================
41//
42// class description
43//
44// ====================================================================
45
46
49 : scoreVoxel(0)
51{
52}
53
57{
58}
59
63{
64 G4Material* mate;
66
67 // ==============================================================
68 // world volume
69 // ==============================================================
70 G4Box* areaSolid= new G4Box("area", 25.*cm, 25.*cm, 1.1*m);
71 G4Material* vacuum= G4Material::GetMaterial("Vacuum");
72 G4LogicalVolume* areaLV= new G4LogicalVolume(areaSolid, vacuum, "area");
73 G4PVPlacement* area= new G4PVPlacement(0, G4ThreeVector(), "area",
74 areaLV, 0, false, 0);
75 // vis. attributes
76 va= new G4VisAttributes(G4Color(1.,1.,1.));
77 va-> SetVisibility(false);
78 areaLV-> SetVisAttributes(va);
79
80 // ==============================================================
81 // phantom
82 // ==============================================================
83 // water phantom
84 const double dxyphantom= 40.*cm;
85 const double dzphantom= 50.*cm;
86
87 G4Box* sphantom= new G4Box("phantom",
88 dxyphantom/2., dxyphantom/2., dzphantom/2.);
89 G4Material* water= G4Material::GetMaterial("Water");
90 G4LogicalVolume* lphantom= new G4LogicalVolume(sphantom,
91 water, "phantom");
92 G4PVPlacement* phantom= new G4PVPlacement(0,
93 G4ThreeVector(0.,0., dzphantom/2.),
94 lphantom, "phantom",
95 areaLV, false, 0);
96
97 va= new G4VisAttributes(G4Color(0.,0.1,0.8));
98 lphantom-> SetVisAttributes(va);
99
100 // score voxels
101 const G4double dvoxel= 2.*mm;
102 const G4double dvoxel_y= 20.*mm;
103
104 G4Box* svoxel= new G4Box("voxel", dvoxel/2., dvoxel_y/2., dvoxel/2.);
105 scoreVoxel= new G4LogicalVolume(svoxel, water, "voxel");
106 va= new G4VisAttributes(G4Color(0.,0.8,0.8));
107 va-> SetVisibility(false);
108 scoreVoxel-> SetVisAttributes(va);
109
110 G4int ix, iz;
111 G4int index=0;
112 for (iz=0; iz<200; iz++) {
113 for (ix=-40; ix<=40; ix++) {
114 G4double x0= ix*dvoxel;
115 G4double z0= -dzphantom/2.+(iz+0.5)*dvoxel;
116 G4PVPlacement* pvoxel= new
117 G4PVPlacement(0, G4ThreeVector(x0, 0., z0),
118 scoreVoxel, "voxel", lphantom,
119 false, index);
120 index++;
121 }
122 }
123
124 return area;
125}
126
127
131{
132 if(scoreVoxel) {
134 }
135}
136
G4Colour G4Color
Definition: G4Color.hh:41
static constexpr double m
Definition: G4SIunits.hh:109
static constexpr double mm
Definition: G4SIunits.hh:95
static constexpr double cm
Definition: G4SIunits.hh:99
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
static G4Material * GetMaterial(const G4String &name, G4bool warning=true)
Definition: G4Material.cc:686
void SetSensitiveDetector(const G4String &logVolName, G4VSensitiveDetector *aSD, G4bool multi=false)
void SetSDtoScoreVoxel(G4VSensitiveDetector *asd)
virtual G4VPhysicalVolume * Construct()