Geant4-11
G4VoxelLimits.icc
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25//
26// G4VoxelLimits inline implementation
27//
28// --------------------------------------------------------------------
29
30inline
31G4double G4VoxelLimits::GetMaxXExtent() const
32{
33 return fxAxisMax;
34}
35
36inline
37G4double G4VoxelLimits::GetMaxYExtent() const
38{
39 return fyAxisMax;
40}
41
42inline
43G4double G4VoxelLimits::GetMaxZExtent() const
44{
45 return fzAxisMax;
46}
47
48inline
49G4double G4VoxelLimits::GetMinXExtent() const
50{
51 return fxAxisMin;
52}
53
54inline
55G4double G4VoxelLimits::GetMinYExtent() const
56{
57 return fyAxisMin;
58}
59
60inline
61G4double G4VoxelLimits::GetMinZExtent() const
62{
63 return fzAxisMin;
64}
65
66inline
67G4double G4VoxelLimits::GetMaxExtent(const EAxis pAxis) const
68{
69 if (pAxis==kXAxis)
70 {
71 return GetMaxXExtent();
72 }
73 else if (pAxis==kYAxis)
74 {
75 return GetMaxYExtent();
76 }
77 else
78 {
79 assert(pAxis==kZAxis);
80 return GetMaxZExtent();
81 }
82}
83
84inline
85G4double G4VoxelLimits::GetMinExtent(const EAxis pAxis) const
86{
87 if (pAxis==kXAxis)
88 {
89 return GetMinXExtent();
90 }
91 else if (pAxis==kYAxis)
92 {
93 return GetMinYExtent();
94 }
95 else
96 {
97 assert(pAxis==kZAxis);
98 return GetMinZExtent();
99 }
100}
101
102inline
103G4bool G4VoxelLimits::IsXLimited() const
104{
105 return (fxAxisMin==-kInfinity&&fxAxisMax==kInfinity) ? false : true;
106}
107
108inline
109G4bool G4VoxelLimits::IsYLimited() const
110{
111 return (fyAxisMin==-kInfinity&&fyAxisMax==kInfinity) ? false : true;
112}
113
114inline
115G4bool G4VoxelLimits::IsZLimited() const
116{
117 return (fzAxisMin==-kInfinity&&fzAxisMax==kInfinity) ? false : true;
118}
119
120inline
121G4bool G4VoxelLimits::IsLimited() const
122{
123 return (IsXLimited()||IsYLimited()||IsZLimited());
124}
125
126inline
127G4bool G4VoxelLimits::IsLimited(const EAxis pAxis) const
128{
129 if (pAxis==kXAxis)
130 {
131 return IsXLimited();
132 }
133 else if (pAxis==kYAxis)
134 {
135 return IsYLimited();
136 }
137 else
138 {
139 assert(pAxis==kZAxis);
140 return IsZLimited();
141 }
142}
143
144inline
145G4bool G4VoxelLimits::Inside(const G4ThreeVector& pVec) const
146{
147 return ((GetMinXExtent()<=pVec.x()) &&
148 (GetMaxXExtent()>=pVec.x()) &&
149 (GetMinYExtent()<=pVec.y()) &&
150 (GetMaxYExtent()>=pVec.y()) &&
151 (GetMinZExtent()<=pVec.z()) &&
152 (GetMaxZExtent()>=pVec.z()) ) ? true : false;
153}