Geant4-11
G4VSceneHandler.icc
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29// John Allison 19th July 1996.
30
31inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
32 return &fSystem;
33}
34
35inline G4int G4VSceneHandler::GetSceneHandlerId () const {
36 return fSceneHandlerId;
37}
38
39inline G4int G4VSceneHandler::GetViewCount () const {
40 return fViewCount;
41}
42
43inline
44G4double G4VSceneHandler::GetMarkerDiameter
45(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
46 return GetMarkerSize (marker, sizeType);
47}
48
49inline
50G4double G4VSceneHandler::GetMarkerRadius
51(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
52 return GetMarkerSize (marker, sizeType) / 2.;
53}
54
55inline G4int G4VSceneHandler::IncrementViewCount () {
56 return fViewCount++;
57}
58
59inline const G4String& G4VSceneHandler::GetName () const {
60 return fName;
61}
62
63inline void G4VSceneHandler::SetName (const G4String& name) {
64 fName = name;
65}
66
67inline G4Scene* G4VSceneHandler::GetScene () const {
68 return fpScene;
69}
70
71inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
72 return fViewerList;
73}
74
75inline G4VModel* G4VSceneHandler::GetModel () const {
76 return fpModel;
77}
78
79inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
80 return fpViewer;
81}
82
83inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
84 return fMarkForClearingTransientStore;
85}
86
87inline G4bool G4VSceneHandler::IsReadyForTransients () const {
88 return fReadyForTransients;
89}
90
91inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
92 return fTransientsDrawnThisEvent;
93}
94
95inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
96 return fTransientsDrawnThisRun;
97}
98
99inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const {
100 return fObjectTransformation;
101}
102
103inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
104 fpViewer = pViewer;
105}
106
107inline G4ViewerList& G4VSceneHandler::SetViewerList () {
108 return fViewerList;
109}
110
111inline void
112G4VSceneHandler::SetModel (G4VModel* pModel) {
113 fpModel = pModel;
114}
115
116inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
117 fMarkForClearingTransientStore = mark;
118}
119
120inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
121 fTransientsDrawnThisEvent = drawn;
122}
123
124inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
125 fTransientsDrawnThisRun = drawn;
126}
127
128inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) {
129 fObjectTransformation = t;
130}
131
132inline const G4Colour& G4VSceneHandler::GetColor () {
133 return GetColour ();
134}
135
136inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
137 return GetColour (visible);
138}
139
140inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
141 return GetTextColour (text);
142}