2// ********************************************************************
3// * License and Disclaimer *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
29// John Allison 19th July 1996.
31inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
35inline G4int G4VSceneHandler::GetSceneHandlerId () const {
36 return fSceneHandlerId;
39inline G4int G4VSceneHandler::GetViewCount () const {
44G4double G4VSceneHandler::GetMarkerDiameter
45(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
46 return GetMarkerSize (marker, sizeType);
50G4double G4VSceneHandler::GetMarkerRadius
51(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
52 return GetMarkerSize (marker, sizeType) / 2.;
55inline G4int G4VSceneHandler::IncrementViewCount () {
59inline const G4String& G4VSceneHandler::GetName () const {
63inline void G4VSceneHandler::SetName (const G4String& name) {
67inline G4Scene* G4VSceneHandler::GetScene () const {
71inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
75inline G4VModel* G4VSceneHandler::GetModel () const {
79inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
83inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
84 return fMarkForClearingTransientStore;
87inline G4bool G4VSceneHandler::IsReadyForTransients () const {
88 return fReadyForTransients;
91inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
92 return fTransientsDrawnThisEvent;
95inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
96 return fTransientsDrawnThisRun;
99inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const {
100 return fObjectTransformation;
103inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
107inline G4ViewerList& G4VSceneHandler::SetViewerList () {
112G4VSceneHandler::SetModel (G4VModel* pModel) {
116inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
117 fMarkForClearingTransientStore = mark;
120inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
121 fTransientsDrawnThisEvent = drawn;
124inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
125 fTransientsDrawnThisRun = drawn;
128inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) {
129 fObjectTransformation = t;
132inline const G4Colour& G4VSceneHandler::GetColor () {
136inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
137 return GetColour (visible);
140inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
141 return GetTextColour (text);