Geant4-11
G4ScoringBox.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28
29#ifndef G4ScoringBox_h
30#define G4ScoringBox_h 1
31
32#include "globals.hh"
33#include "G4VScoringMesh.hh"
34#include "G4RotationMatrix.hh"
36class G4LogicalVolume;
39
40#include <vector>
41
43{
44 public:
47
48 protected:
49 // construct this mesh
50 virtual void SetupGeometry(G4VPhysicalVolume* fWorldPhys);
51
52 public:
53 void List() const;
54 void Draw(RunScore* map, G4VScoreColorMap* colorMap, G4int axflg = 111);
55 void DrawColumn(RunScore* map, G4VScoreColorMap* colorMap, G4int idxProj,
56 G4int idxColumn);
57
58 // set a direction to segment this mesh
60
61 private:
62 // get replicated position from 3D index (x,y,z)
64 // get 3D index (x,y,z) from sequential index
65 void GetXYZ(G4int index, G4int q[3]) const;
66 // get sequential index from 3D index (x,y,z)
67 G4int GetIndex(G4int x, G4int y, G4int z) const;
68
69 private:
70 G4int fSegmentDirection; // =1: x, =2: y, =3: z
71};
72
73#endif
int G4int
Definition: G4Types.hh:85
G4int fSegmentDirection
Definition: G4ScoringBox.hh:70
void GetXYZ(G4int index, G4int q[3]) const
void Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111)
G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z)
void List() const
virtual void SetupGeometry(G4VPhysicalVolume *fWorldPhys)
Definition: G4ScoringBox.cc:66
G4ScoringBox(G4String wName)
Definition: G4ScoringBox.cc:54
void SetSegmentDirection(G4int dir)
Definition: G4ScoringBox.hh:59
void DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)
G4int GetIndex(G4int x, G4int y, G4int z) const