Geant4-11
G4Scene.icc
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29// Scene data John Allison 19th July 1996.
30
31inline G4bool G4Scene::operator == (const G4Scene& scene) const {
32 return !(G4Scene::operator != (scene));
33}
34
35inline const G4String& G4Scene::GetName () const {
36 return fName;
37}
38
39inline G4bool G4Scene::IsEmpty () const {
40 return fRunDurationModelList.size () == 0;
41}
42
43inline const std::vector<G4Scene::Model>&
44G4Scene::GetRunDurationModelList () const {
45 return fRunDurationModelList;
46}
47
48inline const std::vector<G4Scene::Model>&
49G4Scene::GetEndOfEventModelList () const {
50 return fEndOfEventModelList;
51}
52
53inline const std::vector<G4Scene::Model>&
54G4Scene::GetEndOfRunModelList () const {
55 return fEndOfRunModelList;
56}
57
58inline const G4VisExtent& G4Scene::GetExtent () const {
59 return fExtent;
60}
61
62inline const G4Point3D& G4Scene::GetStandardTargetPoint () const {
63 return fStandardTargetPoint;
64}
65
66inline G4bool G4Scene::GetRefreshAtEndOfEvent () const {
67 return fRefreshAtEndOfEvent;
68}
69
70inline G4int G4Scene::GetMaxNumberOfKeptEvents() const {
71 return fMaxNumberOfKeptEvents;
72}
73
74inline G4bool G4Scene::GetRefreshAtEndOfRun () const {
75 return fRefreshAtEndOfRun;
76}
77
78inline void G4Scene::SetName (const G4String& name) {
79 fName = name;
80}
81
82inline std::vector<G4Scene::Model>& G4Scene::SetRunDurationModelList ()
83{
84 return fRunDurationModelList;
85}
86
87inline std::vector<G4Scene::Model>& G4Scene::SetEndOfEventModelList ()
88{
89 return fEndOfEventModelList;
90}
91
92inline std::vector<G4Scene::Model>& G4Scene::SetEndOfRunModelList ()
93{
94 return fEndOfRunModelList;
95}
96
97inline void G4Scene::SetRefreshAtEndOfEvent(G4bool refresh) {
98 fRefreshAtEndOfEvent = refresh;
99}
100
101inline void G4Scene::SetMaxNumberOfKeptEvents(G4int max) {
102 fMaxNumberOfKeptEvents = max;
103}
104
105inline void G4Scene::SetRefreshAtEndOfRun(G4bool refresh) {
106 fRefreshAtEndOfRun = refresh;
107}