53#ifndef G4QUADRANGULARFACET_HH
54#define G4QUADRANGULARFACET_HH
94 inline void SetVertices(std::vector<G4ThreeVector>* v);
G4ThreeVector Distance(const G4ThreeVector &p)
G4TriangularFacet fFacet1
G4ThreeVector fCircumcentre
G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outgoing, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal)
void SetVertexIndex(G4int i, G4int val)
G4QuadrangularFacet(const G4ThreeVector &Pt0, const G4ThreeVector &vt1, const G4ThreeVector &vt2, const G4ThreeVector &vt3, G4FacetVertexType)
G4double GetRadius() const
void SetVertex(G4int i, const G4ThreeVector &val)
G4int GetNumberOfVertices() const
G4ThreeVector GetSurfaceNormal() const
G4int GetVertexIndex(G4int i) const
G4QuadrangularFacet & operator=(const G4QuadrangularFacet &right)
G4ThreeVector GetVertex(G4int i) const
G4ThreeVector GetCircumcentre() const
G4TriangularFacet fFacet2
void SetVertices(std::vector< G4ThreeVector > *v)
G4GeometryType GetEntityType() const
G4double Extent(const G4ThreeVector axis)
G4ThreeVector GetPointOnFace() const
void SetVertex(G4int i, const G4ThreeVector &val)
void SetVertices(std::vector< G4ThreeVector > *v)
void SetVertexIndex(G4int i, G4int j)
G4int GetVertexIndex(G4int i) const
G4ThreeVector GetVertex(G4int i) const
static double normal(HepRandomEngine *eptr)