Geant4-11
G4PolyPhiFace.hh
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25//
26// G4PolyPhiFace
27//
28// Class description:
29//
30// Definition of a face that bounds a polycone or polyhedra when
31// it has a phi opening:
32//
33// G4PolyPhiFace( const G4ReduciblePolygon* rz,
34// G4double phi,
35// G4double deltaPhi,
36// G4double phiOther )
37//
38// Specifically: a face that lies on a plane that passes through
39// the z axis. It has boundaries that are straight lines of arbitrary
40// length and direction, but with corners aways on the same side of
41// the z axis.
42
43// Author: David C. Williams (davidw@scipp.ucsc.edu)
44// --------------------------------------------------------------------
45#ifndef G4POLYPHIFACE_HH
46#define G4POLYPHIFACE_HH
47
48#include "G4VCSGface.hh"
49#include "G4TwoVector.hh"
50
52
54{
55 G4double x, y, r, z; // position
57 zNorm; // r/z normal
58 G4ThreeVector norm3D; // 3D normal
59
60 // Needed for Triangulation Algorithm
61 //
64};
65
67{
68 G4PolyPhiFaceEdge(): v0(0), v1(0), tr(.0), tz(0.), length(0.) {}
69 G4PolyPhiFaceVertex *v0, *v1; // Corners
70 G4double tr, tz, // Unit vector along edge
71 length; // Length of edge
72 G4ThreeVector norm3D; // 3D edge normal vector
73};
74
76{
77
78 public: // with description
79
81 G4double phi, G4double deltaPhi, G4double phiOther );
82 // Constructor.
83 // Points r,z should be supplied in clockwise order in r,z.
84 // For example:
85 // [1]---------[2] ^ R
86 // | | |
87 // | | +--> z
88 // [0]---------[3]
89
90 virtual ~G4PolyPhiFace();
91 // Destructor. Removes edges and corners.
92
95 // Copy constructor and assgnment operator.
96
97 G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
98 G4bool outgoing, G4double surfTolerance,
99 G4double& distance, G4double& distFromSurface,
101
102 G4double Distance( const G4ThreeVector& p, G4bool outgoing );
103
104 EInside Inside( const G4ThreeVector& p, G4double tolerance,
105 G4double* bestDistance );
106
107 G4ThreeVector Normal( const G4ThreeVector& p, G4double* bestDistance );
108
109 G4double Extent( const G4ThreeVector axis );
110
111 void CalculateExtent( const EAxis axis,
112 const G4VoxelLimits &voxelLimit,
113 const G4AffineTransform& tranform,
114 G4SolidExtentList& extentList );
115
116 inline G4VCSGface* Clone();
117 // Allocates on the heap a clone of this face.
118
123 // Auxiliary methods for determination of points on surface.
124
125 public: // without description
126
127 G4PolyPhiFace(__void__&);
128 // Fake default constructor for usage restricted to direct object
129 // persistency for clients requiring preallocation of memory for
130 // persistifiable objects.
131
132 void Diagnose( G4VSolid* solid );
133 // Throw an exception if something is found inconsistent with
134 // the solid. For debugging purposes only
135
136 protected:
137
139 const G4ThreeVector& p, const G4ThreeVector& v );
140 // Decide if the point in r,z is inside the edges of our face,
141 // **but** do so consistently with other faces.
142
145 G4PolyPhiFaceVertex** base3Dnorm = nullptr,
146 G4ThreeVector** head3Dnorm = nullptr );
147 // Decide if the point in r,z is inside the edges of our face.
148
150 G4double qx, G4double qy, G4double qz,
151 const G4ThreeVector& v,
152 G4double normSign,
153 const G4PolyPhiFaceVertex* vert ) const;
154 // Decide precisely whether a trajectory passes to the left, right,
155 // or exactly passes through the z position of a vertex point in face.
156
157 void CopyStuff( const G4PolyPhiFace& source );
158
159 protected:
160
161 // Functions used for Triangulation in Case of generic Polygone.
162 // The triangulation is used for GetPointOnFace()
163
165 // Calculation of 2*Area of Triangle with Sign
166
170 // Boolean functions for sign of Surface
171
174 // Boolean function for finding proper intersection of two
175 // line segments (a,b) and (c,d).
176
178 // Boolean function for determining if point c is between a and b
179 // where the three points (a,b,c) are on the same line.
180
183 // Boolean function for finding proper intersection or not
184 // of two line segments (a,b) and (c,d).
185
187 // Boolean Diagonalie help to determine if diagonal s
188 // of segment (a,b) is convex or reflex.
189
191 // Boolean function for determining if b is inside the cone (a0,a,a1)
192 // where a is the center of the cone.
193
195 // Boolean function for determining if Diagonal is possible
196 // inside Polycone or PolyHedra.
197
198 void EarInit();
199 // Initialisation for Triangulisation by ear tips.
200 // For details see "Computational Geometry in C" by Joseph O'Rourke.
201
202 void Triangulate();
203 // Triangularisation by ear tips for Polycone or Polyhedra.
204 // For details see "Computational Geometry in C" by Joseph O'Rourke.
205 // NOTE: a copy of the shape is made and this copy is reordered in
206 // order to have a list of triangles. This list is used by the
207 // method GetPointOnFace().
208
209 protected:
210
211 G4int numEdges; // Number of edges
212 G4PolyPhiFaceEdge* edges = nullptr; // The edges of the face
213 G4PolyPhiFaceVertex* corners = nullptr; // And the corners
214 G4ThreeVector normal; // Normal unit vector
215 G4ThreeVector radial; // Unit vector along radial direction
216 G4ThreeVector surface; // Point on surface
217 G4ThreeVector surface_point; // Auxiliary point on surface used for
218 // method GetPointOnFace()
219 G4double rMin, rMax, // Extent in r
220 zMin, zMax; // Extent in z
221 G4bool allBehind = false; // True if the polycone/polyhedra
222 // is behind the place of this face
223 G4double kCarTolerance; // Surface thickness
224 G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace
226 // Auxiliary pointer to 'corners' used for triangulation.
227 // Copy structure, changing the structure of 'corners' (ear removal)
228};
229
230#include "G4PolyPhiFace.icc"
231
232#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4double SurfaceArea()
G4bool Left(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4bool Collinear(G4TwoVector a, G4TwoVector b, G4TwoVector c)
void Diagnose(G4VSolid *solid)
G4PolyPhiFace & operator=(const G4PolyPhiFace &source)
virtual ~G4PolyPhiFace()
G4bool Diagonal(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4ThreeVector surface_point
G4bool InsideEdges(G4double r, G4double z)
G4bool Diagonalie(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4VCSGface * Clone()
G4bool IntersectProp(G4TwoVector a, G4TwoVector b, G4TwoVector c, G4TwoVector d)
G4ThreeVector surface
G4bool LeftOn(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)
G4ThreeVector Normal(const G4ThreeVector &p, G4double *bestDistance)
G4double fSurfaceArea
void CopyStuff(const G4PolyPhiFace &source)
void CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)
G4double Area2(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4double ExactZOrder(G4double z, G4double qx, G4double qy, G4double qz, const G4ThreeVector &v, G4double normSign, const G4PolyPhiFaceVertex *vert) const
G4double Distance(const G4ThreeVector &p, G4bool outgoing)
G4double Extent(const G4ThreeVector axis)
G4PolyPhiFaceEdge * edges
G4ThreeVector radial
G4bool InCone(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4bool Between(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4PolyPhiFaceVertex * corners
G4PolyPhiFaceVertex * triangles
G4ThreeVector normal
EInside Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)
G4double kCarTolerance
G4ThreeVector GetPointOnFace()
G4double SurfaceTriangle(G4ThreeVector p1, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector *p4)
G4bool InsideEdgesExact(G4double r, G4double z, G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v)
G4PolyPhiFace(const G4ReduciblePolygon *rz, G4double phi, G4double deltaPhi, G4double phiOther)
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:67
G4PolyPhiFaceVertex * v1
G4ThreeVector norm3D
G4PolyPhiFaceVertex * v0
G4ThreeVector norm3D
G4PolyPhiFaceVertex * next
G4PolyPhiFaceVertex * prev