static G4ParticleHPData * Instance(G4ParticleDefinition *projectile)
G4PhysicsVector * MakePhysicsVector(G4Element *thE, G4ParticleHPCaptureData *theP)
G4PhysicsVector * DoPhysicsVector(G4ParticleHPVector *theVector)
G4ParticleDefinition * theProjectile
G4String theDataDirVariable
std::vector< G4ParticleHPElementData * > theData
G4PhysicsVector * MakePhysicsVector(G4Element *thE, G4ParticleHPInelasticData *theP)
G4PhysicsVector * MakePhysicsVector(G4Element *thE, G4ParticleHPElasticData *theP)
G4PhysicsVector * MakePhysicsVector(G4Element *thE, G4ParticleHPFissionData *theP)
G4ParticleHPData(G4ParticleDefinition *projectile)