Geant4-11
G4NeutronBuilder.cc
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25//
26//
27//---------------------------------------------------------------------------
28//
29// ClassName: G4NeutronBuilder
30//
31// Author: 2002 J.P. Wellisch
32//
33// Modified:
34// 16.11.2005 G.Folger: don't keep processes as data members, but new these
35// 13.06.2006 G.Folger: (re)move elastic scatterring
36// 12.04.2017 A.Dotti move to new design with base class
37//
38//----------------------------------------------------------------------------
39//
40#include "G4NeutronBuilder.hh"
42#include "G4ParticleTable.hh"
43#include "G4ProcessManager.hh"
44
46G4NeutronBuilder(G4bool fissionFlag)
47{
50 if ( fissionFlag ) {
52 } else {
53 theNeutronFission = nullptr;
54 }
55}
56
58Build()
59{
60 std::vector<G4VNeutronBuilder *>::iterator i;
61 for(i=theModelCollections.begin(); i!=theModelCollections.end(); i++)
62 {
63 (*i)->Build(theNeutronInelastic);
64 (*i)->Build(theNeutronCapture);
65 if ( theNeutronFission ) (*i)->Build(theNeutronFission);
66 }
71}
72
74 auto bld = dynamic_cast<G4VNeutronBuilder*>(aB);
75 if ( bld != nullptr ) {
76 theModelCollections.push_back(bld);
77 } else {
79 }
80}
81
bool G4bool
Definition: G4Types.hh:86
virtual void Build() final override
G4HadronInelasticProcess * theNeutronInelastic
G4NeutronCaptureProcess * theNeutronCapture
G4NeutronBuilder(G4bool fissionFlag=false)
std::vector< G4VNeutronBuilder * > theModelCollections
virtual void RegisterMe(G4PhysicsBuilderInterface *aB) final override
G4NeutronFissionProcess * theNeutronFission
static G4Neutron * Neutron()
Definition: G4Neutron.cc:103
static G4Neutron * Definition()
Definition: G4Neutron.cc:53
G4ProcessManager * GetProcessManager() const
virtual void RegisterMe(G4PhysicsBuilderInterface *)
G4int AddDiscreteProcess(G4VProcess *aProcess, G4int ord=ordDefault)