Geant4-11
G4InteractionCase.cc
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27// 20100518 M. Kelsey -- Move code from Colliders' "bulletTargetSetter()"
28// to setBulletTarget().
29
30#include "G4InteractionCase.hh"
31#include "G4InuclParticle.hh"
33#include "G4InuclNuclei.hh"
34
35
36// Evaluate concrete types of input particles and assign bullet, target
37
39 G4InuclParticle* part2) {
40 clear(); // Reset everything in case of failure
41
42 // See which one of the two (or both) is a nucleus
43 G4InuclNuclei* nucl1 = dynamic_cast<G4InuclNuclei*>(part1);
44 G4InuclNuclei* nucl2 = dynamic_cast<G4InuclNuclei*>(part2);
45
46 G4InuclElementaryParticle* had1 = dynamic_cast<G4InuclElementaryParticle*>(part1);
47 G4InuclElementaryParticle* had2 = dynamic_cast<G4InuclElementaryParticle*>(part2);
48
49 if (nucl1 && nucl2) { // Nuclear collision, lighter is projectile
50 inter_case = -2;
51 if (nucl2->getA() >= nucl1->getA()) {
52 bullet = part1;
53 target = part2;
54 } else {
55 bullet = part2;
56 target = part1;
57 }
58 } else if (nucl1 || nucl2) { // Hadron on nucleus, hadron projectile
59 inter_case = -1;
60 if (nucl1 && had2) {
61 bullet = part2;
62 target = part1;
63 } else {
64 bullet = part1;
65 target = part2;
66 }
67 } else if (had1 && had2) { // Hadron-hadron interaction, order irrelevant
68 inter_case = had1->type() * had2->type();
69 bullet = part1;
70 target = part2;
71 }
72}
G4InuclParticle * target
void set(G4InuclParticle *part1, G4InuclParticle *part2)
G4InuclParticle * bullet
G4int getA() const