34#define INCLXX_IN_GEANT4_MODE 1
45#ifndef G4INCLPROJECTILEREMNANT_HH_
46#define G4INCLPROJECTILEREMNANT_HH_
193 const G4double theCMEnergy = (*p)->getEnergy();
196 energies.push_back(theCMEnergy);
199 std::sort(energies.begin(), energies.end());
237 pL.push_back(p->second);
245 INCL_ERROR(
"Couldn't find particle " << p->
getID() <<
" in the list of projectile components" <<
'\n');
248 return i->second->getMomentum();
Singleton for recycling allocation of instances of a given class.
#define INCL_DECLARE_ALLOCATION_POOL(T)
void boost(const ThreeVector &aBoostVector)
Boost the cluster with the indicated velocity.
void internalBoostToCM()
Boost to the CM of the component particles.
virtual void makeProjectileSpectator()
Make all the components projectile spectators, too.
virtual void initializeParticles()
Initialise the NuclearDensity pointer and sample the particles.
void freezeInternalMotion()
Freeze the internal motion of the particles.
void putParticlesOffShell()
Put the cluster components off shell.
const G4INCL::ThreeVector & getMomentum() const
G4double getMass() const
Get the cached particle mass.
void setTableMass()
Set the mass of the Particle to its table mass.
EnergyLevelMap theInitialEnergyLevels
Initial energy levels of the projectile.
ParticleList shuffleStoredComponents()
Shuffle the list of stored projectile components.
ParticleList getStoredComponents() const
void removeParticle(Particle *const p, const G4double theProjectileCorrection)
Remove a nucleon from the projectile remnant.
std::vector< G4double > EnergyLevels
ProjectileRemnant(ParticleSpecies const &species, const G4double kineticEnergy)
void clearStoredComponents()
Clear the stored projectile components.
G4double computeExcitationEnergyWith(const ParticleList &pL) const
Compute the excitation energy if some nucleons are put back.
G4int getNumberStoredComponents() const
Get the number of the stored components.
G4bool addDynamicalSpectator(Particle *const p)
Add back a nucleon to the projectile remnant.
ParticleList addMostDynamicalSpectators(ParticleList pL)
Add back dynamical spectators to the projectile remnant.
ThreeVector const & getStoredMomentum(Particle const *const p) const
Return the stored momentum of a given projectile component.
void storeComponents()
Store the projectile components.
G4double computeExcitationEnergy(const EnergyLevels &levels) const
Compute the excitation energy for a given configuration.
EnergyLevels getPresentEnergyLevelsExcept(const long exceptID) const
ParticleList addAllDynamicalSpectators(ParticleList const &pL)
Add back all dynamical spectators to the projectile remnant.
std::map< long, Particle * > storedComponents
Return the stored energy of a given projectile component.
void clearEnergyLevels()
Clear the stored energy levels.
ParticleList addDynamicalSpectators(ParticleList pL)
Add back dynamical spectators to the projectile remnant.
EnergyLevels getPresentEnergyLevelsWith(const ParticleList &pL) const
std::map< long, G4double > EnergyLevelMap
void deleteStoredComponents()
Clear the stored projectile components and delete the particles.
G4double computeExcitationEnergyExcept(const long exceptID) const
Compute the excitation energy when a nucleon is removed.
EnergyLevels theGroundStateEnergies
Ground-state energies for any number of nucleons.
EnergyLevels const & getGroundStateEnergies() const
void reset()
Reset the projectile remnant to the state at the beginning of the cascade.
void storeEnergyLevels()
Store the energy levels.
G4double energy(const ThreeVector &p, const G4double m)
Adapter const & getAdapter()
ParticleList::const_iterator ParticleIter