Geant4-11
G4INCLNNToNNOmegaChannel.cc
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
41#include "G4INCLRandom.hh"
42#include "G4INCLGlobals.hh"
43#include "G4INCLLogger.hh"
44#include <algorithm>
46
47namespace G4INCL {
48
49 const G4double NNToNNOmegaChannel::angularSlope = 6.; // why 6.? same as in multipions...
50
52 : iso1(0),
53 iso2(0),
54 particle1(p1),
55 particle2(p2)
56 {}
57
59
60 }
61
63
66
67 ParticleList list;
68 list.push_back(particle1);
69 list.push_back(particle2);
72
74
76 particle1->setType(tn1);
78 particle2->setType(tn2);
79 const ThreeVector &rcolnucleon1 = particle1->getPosition();
80 const ThreeVector &rcolnucleon2 = particle2->getPosition();
81 const ThreeVector rcol = (rcolnucleon1+rcolnucleon2)*0.5;
82 const ThreeVector zero;
83 ParticleType omegaType=Omega;
84 Particle *omegaCreated = new Particle(omegaType,zero,rcol);
85 list.push_back(omegaCreated);
86 fs->addCreatedParticle(omegaCreated);
87
88 G4int biasIndex = ((Random::shoot()<0.5) ? 0 : 1);
90
91 }
92
93}
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
void addModifiedParticle(Particle *p)
void addCreatedParticle(Particle *p)
NNToNNOmegaChannel(Particle *, Particle *)
const G4INCL::ThreeVector & getPosition() const
G4INCL::ParticleType getType() const
void setType(ParticleType t)
G4double totalEnergyInCM(Particle const *const p1, Particle const *const p2)
G4int getIsospin(const ParticleType t)
Get the isospin of a particle.
ParticleType getNucleonType(const G4int isosp)
Get the type of nucleon.
void generateBiased(const G4double sqrtS, ParticleList &particles, const size_t index, const G4double slope)
Generate a biased event in the CM system.
G4double shoot()
Definition: G4INCLRandom.cc:93
static const G4LorentzVector zero(0., 0., 0., 0.)