Geant4-11
G4INCLNNToNLKChannel.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
41#include "G4INCLRandom.hh"
42#include "G4INCLGlobals.hh"
43#include "G4INCLLogger.hh"
44#include <algorithm>
46
47namespace G4INCL {
48
49 const G4double NNToNLKChannel::angularSlope = 2.; // What is the exact effect? Sould be check
50
52 : particle1(p1), particle2(p2)
53 {}
54
56
58
60
62
63 ParticleType KaonType;
65
66 if(iso == 2) KaonType = KPlus;
67 else if(iso == -2) KaonType = KZero;
68 else if(Random::shoot() < 0.5){
70 KaonType = KZero;
71 }
72 else{
74 KaonType = KPlus;
75 }
76
77 ParticleList list;
78 list.push_back(particle1);
79 list.push_back(particle2);
80 const ThreeVector &rcol = particle2->getPosition();
81 const ThreeVector zero;
82 Particle *kaon = new Particle(KaonType,zero,rcol);
83 list.push_back(kaon);
84
87
90 fs->addCreatedParticle(kaon);
91
92 }
93}
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
void addModifiedParticle(Particle *p)
void addCreatedParticle(Particle *p)
static const G4double angularSlope
void fillFinalState(FinalState *fs)
NNToNLKChannel(Particle *, Particle *)
const G4INCL::ThreeVector & getPosition() const
G4INCL::ParticleType getType() const
void setType(ParticleType t)
G4double totalEnergyInCM(Particle const *const p1, Particle const *const p2)
G4int getIsospin(const ParticleType t)
Get the isospin of a particle.
void generateBiased(const G4double sqrtS, ParticleList &particles, const size_t index, const G4double slope)
Generate a biased event in the CM system.
G4double shoot()
Definition: G4INCLRandom.cc:93
static const G4LorentzVector zero(0., 0., 0., 0.)