Geant4-11
G4INCLIntersection.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
45#ifndef G4INCLINTERSECTION_HH
46#define G4INCLINTERSECTION_HH 1
47
48#include "G4INCLThreeVector.hh"
49#include <utility>
50
51namespace G4INCL {
52
58 struct Intersection {
59 Intersection(const G4bool e, const G4double t, const ThreeVector &p) :
60 exists(e), time(t), position(p) {}
64 };
65
66 namespace IntersectionFactory {
67
100 std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r);
101
102 namespace {
103
104 Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) {
105 const G4double scalarVelocity = v.mag();
106 ThreeVector velocityUnitVector = v / scalarVelocity;
107
108 ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector);
109 const G4double impactParameter = positionTransverse.mag();
110
111 const G4double r2 = r*r;
112 G4double distanceZ2 = r2 - impactParameter * impactParameter;
113 if(distanceZ2 < 0.0)
114 return Intersection(false, 0.0, ThreeVector());
115
116 const G4double distanceZ = std::sqrt(distanceZ2);
117 const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
118 const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
119 return Intersection(true, time, position);
120 }
121
122 }
123
125 return getTrajectoryIntersection(x0, p, r, true);
126 }
127
129 return getTrajectoryIntersection(x0, p, r, false);
130 }
131
132 inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
133 return std::make_pair(
134 getTrajectoryIntersection(x0, p, r, true),
135 getTrajectoryIntersection(x0, p, r, false)
136 );
137 }
138 }
139
140}
141
142#endif /* G4INCLINTERSECTION_HH */
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4double mag() const
G4double dot(const ThreeVector &v) const
Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest)
Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the second intersection of a straight particle trajectory with a sphere.
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere.
std::pair< Intersection, Intersection > getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute both intersections of a straight particle trajectory with a sphere.
Intersection-point structure.
Intersection(const G4bool e, const G4double t, const ThreeVector &p)