34#define INCLXX_IN_GEANT4_MODE 1
39#define G4INCLBook_hh 1
void decrementCascading()
G4int nEnergyViolationInteraction
G4int getAcceptedDecays() const
G4double getFirstCollisionXSec() const
std::map< AvatarType, G4int > nAvatars
G4double firstCollisionSpectatorPosition
void setFirstCollisionSpectatorMomentum(const G4double x)
void setFirstCollisionXSec(const G4double x)
G4double getFirstCollisionTime() const
G4double firstCollisionSpectatorMomentum
void incrementEnergyViolationInteraction()
G4int nAcceptedCollisions
G4int getCascading() const
G4int getAvatars(AvatarType type) const
void incrementAcceptedCollisions()
G4double getFirstCollisionSpectatorMomentum() const
G4double firstCollisionXSec
void setCurrentTime(G4double t)
void setFirstCollisionTime(const G4double t)
G4double getCurrentTime() const
G4int getAcceptedCollisions() const
G4double firstCollisionTime
G4double getFirstCollisionSpectatorPosition() const
G4int getBlockedCollisions() const
void incrementEmittedClusters()
void setFirstCollisionSpectatorPosition(const G4double x)
G4bool firstCollisionIsElastic
void incrementBlockedCollisions()
G4bool getFirstCollisionIsElastic() const
G4int getEnergyViolationInteraction() const
void setFirstCollisionIsElastic(const G4bool e)
G4int getBlockedDecays() const
void incrementAcceptedDecays()
void incrementCascading()
G4int getEmittedClusters() const
void incrementBlockedDecays()
void incrementAvatars(AvatarType type)
@ ParticleEntryAvatarType