Geant4-11
G4GeometryCell.cc
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25//
26// G4GeometryCell implementation
27//
28// Author: Michael Dressel (CERN), 2002
29// ----------------------------------------------------------------------
30
31#include "G4GeometryCell.hh"
32
34 G4int RepNum)
35 : fVPhysicalVolume(&aVolume), fRepNum(RepNum)
36{}
37
39{}
40
41
43{
44 return *fVPhysicalVolume;
45}
46
48{
49 return fRepNum;
50}
51
52
54 : fVPhysicalVolume(rhs.fVPhysicalVolume), fRepNum(rhs.fRepNum)
55{
56}
57
59{
60 if (this != &rhs)
61 {
62 fVPhysicalVolume = rhs.fVPhysicalVolume; // this is treated
63 // as identifyer
64 fRepNum = rhs.fRepNum;
65 }
66 return *this;
67}
68
69
71{
72 G4bool equal = true;
73 if (&(k1.GetPhysicalVolume()) != &(k2.GetPhysicalVolume()))
74 {
75 equal = false;
76 }
77 else if (k1.GetReplicaNumber() != k2.GetReplicaNumber())
78 {
79 equal = false;
80 }
81 return equal;
82}
83
85{
86 G4bool unequal = false;
87 if (&(k1.GetPhysicalVolume()) != &(k2.GetPhysicalVolume()))
88 {
89 unequal = true;
90 }
91 else if (k1.GetReplicaNumber() != k2.GetReplicaNumber())
92 {
93 unequal = true;
94 }
95 return unequal;
96}
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
const G4VPhysicalVolume * fVPhysicalVolume
G4int GetReplicaNumber() const
const G4VPhysicalVolume & GetPhysicalVolume() const
G4GeometryCell & operator=(const G4GeometryCell &rhs)
G4GeometryCell(const G4VPhysicalVolume &aVolume, G4int RepNum)
bool operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
bool operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b)