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29// class G4GRSVolume inline implementation
30// ----------------------------------------------------------------------
33G4GRSVolume::G4GRSVolume( G4VPhysicalVolume* pVol,
34 const G4RotationMatrix* pRot,
35 const G4ThreeVector& tlate )
36 : G4VTouchable(), fvol(pVol), ftlate(tlate)
38 if ( pRot != nullptr )
40 frot = new G4RotationMatrix(*pRot);
41 if ( frot == nullptr )
43 G4Exception("G4GRSVolume::G4GRSVolume()", "GeomVol0002", FatalException,
44 "Cannot allocate G4RotationMatrix, NULL pointer.");
54G4GRSVolume::G4GRSVolume( G4VPhysicalVolume* pVol,
55 const G4RotationMatrix& rot,
56 const G4ThreeVector& tlate )
57 : G4VTouchable(), fvol(pVol), ftlate(tlate)
59 frot = new G4RotationMatrix(rot);
60 if ( frot == nullptr )
62 G4Exception("G4GRSVolume::G4GRSVolume()", "GeomVol0002", FatalException,
63 "Cannot allocate G4RotationMatrix, NULL pointer.");
68G4VPhysicalVolume* G4GRSVolume::GetVolume( G4int depth ) const
72 G4Exception("G4GRSVolume::GetVolume()", "GeomVol0003",
73 FatalException, "History depth in input must be 0 !");
79G4VSolid* G4GRSVolume::GetSolid( G4int depth ) const
83 G4Exception("G4GRSVolume::GetSolid()", "GeomVol0003",
84 FatalException, "History depth in input must be 0 !");
86 return fvol->GetLogicalVolume()->GetSolid();
90const G4ThreeVector& G4GRSVolume::GetTranslation( G4int depth ) const
94 G4Exception("G4GRSVolume::GetTranslation()", "GeomVol0003",
95 FatalException, "History depth in input must be 0 !");
101const G4RotationMatrix* G4GRSVolume::GetRotation( G4int depth ) const
105 G4Exception("G4GRSVolume::GetRotation()", "GeomVol0003",
106 FatalException, "History depth in input must be 0 !");