29#ifndef G4FragmentingString_h
30#define G4FragmentingString_h 1
120 return this == &right;
126 return this != &right;
Hep3Vector boostVector() const
G4bool IsAFourQuarkString(void) const
G4ParticleDefinition * theDecayParton
G4double LightConeDecay()
G4ParticleDefinition * theStableParton
G4double LightConeMinus()
G4ParticleDefinition * GetLeftParton(void) const
G4ParticleDefinition * GetRightParton(void) const
void LorentzRotate(const G4LorentzRotation &rotation)
G4LorentzVector Get4Momentum() const
G4LorentzVector GetPstring()
void SetPleft(G4LorentzVector a4momentum)
G4LorentzRotation TransformToAlignedCms()
G4LorentzRotation TransformToCenterOfMass()
void SetRightPartonStable()
G4ParticleDefinition * GetDecayParton() const
void SetLeftPartonStable()
G4int GetDecayDirection() const
G4ParticleDefinition * GetStableParton() const
G4LorentzVector GetPright()
G4FragmentingString(const G4FragmentingString &right)
G4FragmentingString & operator=(const G4FragmentingString &)
void SetPright(G4LorentzVector a4momentum)
G4bool operator==(const G4FragmentingString &right) const
G4ParticleDefinition * RightParton
G4bool operator!=(const G4FragmentingString &right) const
G4LorentzVector GetPleft()
void Boost(G4ThreeVector &Velocity)
G4ParticleDefinition * LeftParton