virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
void potentialMinimization(G4double &VP, G4double(&ED)[2], G4double &VC, G4int AF, G4int AS, G4int ZF, G4int ZS, G4double AL1[2], G4double BET1[2], G4double &R12) const
G4Fissioner & operator=(const G4Fissioner &)
G4double getZopt(G4int A1, G4int A2, G4int ZT, G4double X3, G4double X4, G4double R12) const
G4FissionStore fissionStore
G4double getC2(G4int A1, G4int A2, G4double X3, G4double X4, G4double R12) const
G4Fissioner(const G4Fissioner &)