Geant4-11
source
global
management
include
G4FastVector.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4FastVector
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//
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// Class description:
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//
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// Template class defining a vector of pointers,
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// not performing boundary checking.
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// Author: G.Cosmo, 2 December 1995
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// First implementation, based on object model
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// --------------------------------------------------------------------
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#ifndef G4FastVector_hh
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#define G4FastVector_hh 1
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#include "
globals.hh
"
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template
<
class
Type, G4
int
N>
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class
G4FastVector
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{
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public
:
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G4FastVector
() {
ptr
= &
theArray
[0]; }
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~G4FastVector
()
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{
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if
(
ptr
!= &
theArray
[0])
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delete
[]
ptr
;
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}
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inline
Type
*
operator[]
(
G4int
anIndex)
const
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// Access operator to the array.
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{
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return
ptr
[anIndex];
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}
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inline
void
Initialize
(
G4int
items)
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// Normally the pointer ptr points to the stack-array
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// theArray; only when the number of items is greater
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// than N, memory is allocated dynamically.
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{
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if
(
ptr
!= &
theArray
[0])
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delete
[]
ptr
;
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if
(items > N)
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ptr
=
new
Type
*[items];
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else
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ptr
= &
theArray
[0];
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}
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inline
void
SetElement
(
G4int
anIndex,
Type
* anElement)
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// To insert an element at the given position inside
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// the vector.
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{
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ptr
[anIndex] = anElement;
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}
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private
:
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Type
*
theArray
[N];
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Type
**
ptr
;
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};
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#endif
G4int
int G4int
Definition:
G4Types.hh:85
G4FastVector
Definition:
G4FastVector.hh:43
G4FastVector::G4FastVector
G4FastVector()
Definition:
G4FastVector.hh:45
G4FastVector::theArray
Type * theArray[N]
Definition:
G4FastVector.hh:80
G4FastVector::SetElement
void SetElement(G4int anIndex, Type *anElement)
Definition:
G4FastVector.hh:72
G4FastVector::Initialize
void Initialize(G4int items)
Definition:
G4FastVector.hh:59
G4FastVector::operator[]
Type * operator[](G4int anIndex) const
Definition:
G4FastVector.hh:53
G4FastVector::ptr
Type ** ptr
Definition:
G4FastVector.hh:81
G4FastVector::~G4FastVector
~G4FastVector()
Definition:
G4FastVector.hh:47
globals.hh
G4ProfileType
Definition:
G4Profiler.hh:68
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