28#ifndef G4CollisionnpElastic_h
29#define G4CollisionnpElastic_h
G4CollisionnpElastic & operator=(const G4CollisionnpElastic &)
virtual ~G4CollisionnpElastic()
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4bool operator==(const G4CollisionnpElastic &right) const
virtual const G4VAngularDistribution * GetAngularDistribution() const
G4VCrossSectionSource * crossSectionSource
std::vector< G4String > colliders1
G4VAngularDistribution * angularDistribution
G4CollisionnpElastic(const G4CollisionnpElastic &)
G4bool operator!=(const G4CollisionnpElastic &right) const
virtual G4String GetName() const
std::vector< G4String > colliders2
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const