Geant4-11
G4BinaryLightIonReaction.hh
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26#ifndef G4BinaryLightIonReaction_h
27#define G4BinaryLightIonReaction_h 1
28
29#include "G4BinaryCascade.hh"
30#include "G4PreCompoundModel.hh"
31#include "G4HadFinalState.hh"
33
35{
36 public:
40 G4Nucleus& theNucleus);
41 inline void SetPrecompound(G4VPreCompoundModel* ptr);
42 inline void SetDeExcitation(G4ExcitationHandler* ptr);
43
44 virtual void ModelDescription(std::ostream&) const ;
45
46 private:
48 G4LorentzVector& TotalCollisionMom);
54 G4double theStatisticalExEnergy, G4LorentzVector & momentum);
56
65
68};
70{
71 if(ptr) { theProjectileFragmentation = ptr; }
73}
75{
77 theHandler = ptr;
78}
79
80#endif
std::vector< G4ReactionProduct * > G4ReactionProductVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4bool SetLighterAsProjectile(G4LorentzVector &mom, const G4LorentzRotation &toBreit)
G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector &mom)
G4ReactionProductVector * Interact(G4LorentzVector &mom, const G4LorentzRotation &)
G4LorentzVector SortResult(G4ReactionProductVector *result, G4ReactionProductVector *spectators, G4ReactionProductVector *cascaders)
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
G4ExcitationHandler * theHandler
G4bool EnergyAndMomentumCorrector(G4ReactionProductVector *products, G4LorentzVector &TotalCollisionMom)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4VPreCompoundModel * theProjectileFragmentation
void DeExciteSpectatorNucleus(G4ReactionProductVector *spectators, G4ReactionProductVector *cascaders, G4double theStatisticalExEnergy, G4LorentzVector &momentum)
virtual void ModelDescription(std::ostream &) const
void SetDeExcitation(G4ExcitationHandler *ptr)
void SetPrecompound(G4VPreCompoundModel *ptr)
G4Fancy3DNucleus * projectile3dNucleus
G4ExcitationHandler * GetExcitationHandler() const
void SetExcitationHandler(G4ExcitationHandler *ptr)