Geant4-11
G3toG4RotationMatrix.cc
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27
29
31{
32 rxx = 1;
33 ryx = 0;
34 rzx = 0;
35 rxy = 0;
36 ryy = 1;
37 rzy = 0;
38 rxz = 0;
39 ryz = 0;
40 rzz = 1;
41}
42
44{
45 ;
46}
47
48void
50 const G4ThreeVector& cl2,
51 const G4ThreeVector& cl3)
52{
53 rxx = cl1.x();
54 ryx = cl1.y();
55 rzx = cl1.z();
56
57 rxy = cl2.x();
58 ryy = cl2.y();
59 rzy = cl2.z();
60
61 rxz = cl3.x();
62 ryz = cl3.y();
63 rzz = cl3.z();
64
65}
66
67void
69 const G4ThreeVector& rw2,
70 const G4ThreeVector& rw3)
71{
72 rxx = rw1.x();
73 rxy = rw1.y();
74 rxz = rw1.z();
75
76 ryx = rw2.x();
77 ryy = rw2.y();
78 ryz = rw2.z();
79
80 rzx = rw3.x();
81 rzy = rw3.y();
82 rzz = rw3.z();
83
84}
85
86
87
double z() const
double x() const
double y() const
void SetRotationMatrixByRow(const G4ThreeVector &Row1, const G4ThreeVector &Row2, const G4ThreeVector &Row3)
void SetRotationMatrixByCol(const G4ThreeVector &Col1, const G4ThreeVector &Col2, const G4ThreeVector &Col3)