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particleGun.cc
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25 //
26 /// \file eventgenerator/particleGun/particleGun.cc
27 /// \brief Main program of the eventgenerator/particleGun example
28 //
29 //
30 // $Id: particleGun.cc 68734 2013-04-05 09:47:02Z gcosmo $
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 
35 #include "G4RunManager.hh"
36 #include "G4UImanager.hh"
37 #include "Randomize.hh"
38 
39 #include "DetectorConstruction.hh"
40 #include "PhysicsList.hh"
41 #include "PrimaryGeneratorAction.hh"
42 #include "RunAction.hh"
43 #include "TrackingAction.hh"
44 #include "SteppingVerbose.hh"
45 
46 #ifdef G4VIS_USE
47 #include "G4VisExecutive.hh"
48 #endif
49 
50 #ifdef G4UI_USE
51 #include "G4UIExecutive.hh"
52 #endif
53 
54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
55 
56 int main(int argc,char** argv) {
57 
58  //choose the Random engine
60 
61  //my Verbose output class
63 
64  // Construct the default run manager
65  G4RunManager * runManager = new G4RunManager;
66 
67  // set mandatory initialization classes
68  //
70  runManager->SetUserInitialization(detector);
71  runManager->SetUserInitialization(new PhysicsList);
72 
73  // set user action classes
74  //
75  RunAction* run = new RunAction();
77  TrackingAction* track = new TrackingAction(prim);
78 
79  runManager->SetUserAction(run);
80  runManager->SetUserAction(prim);
81  runManager->SetUserAction(track);
82 
83  //Initialize G4 kernel
84  runManager->Initialize();
85 
86  // get the pointer to the User Interface manager
88 
89 #ifdef G4VIS_USE
90  G4VisManager* visManager = new G4VisExecutive;
91  visManager->Initialize();
92 #endif
93 
94  if (argc!=1) // batch mode
95  {
96  G4String command = "/control/execute ";
97  G4String fileName = argv[1];
98  UI->ApplyCommand(command+fileName);
99  }
100 
101  else // define visualization and UI terminal for interactive mode
102  {
103 #ifdef G4UI_USE
104  G4UIExecutive * ui = new G4UIExecutive(argc,argv);
105 #ifdef G4VIS_USE
106  UI->ApplyCommand("/control/execute vis.mac");
107 #endif
108  ui->SessionStart();
109  delete ui;
110 #endif
111 
112 #ifdef G4VIS_USE
113  delete visManager;
114 #endif
115  }
116 
117  // job termination
118  //
119  delete runManager;
120 
121  return 0;
122 }
123 
124 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
125 
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
int main(int argc, char **argv)
Definition: particleGun.cc:56
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:58
void Initialize()
static void SetInstance(G4VSteppingVerbose *Instance)
virtual void Initialize()
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:170
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:419
virtual void SetUserAction(G4UserRunAction *userAction)