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geant4.10.00.p01
examples
extended
parallel
TBB
B2b
include
extended/parallel/TBB/B2b/include/B2PrimaryGeneratorAction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
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//
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// $Id: B2PrimaryGeneratorAction.hh 66536 2012-12-19 14:32:36Z ihrivnac $
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//
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/// \file B2PrimaryGeneratorAction.hh
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/// \brief Definition of the B2PrimaryGeneratorAction class
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#ifndef B2PrimaryGeneratorAction_h
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#define B2PrimaryGeneratorAction_h 1
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#include "
G4VUserPrimaryGeneratorAction.hh
"
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#include "
globals.hh
"
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class
G4ParticleGun
;
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class
G4Event
;
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/// The primary generator action class with particle gum.
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///
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/// It defines a single particle which hits the Tracker
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/// perpendicular to the input face. The type of the particle
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/// can be changed via the G4 build-in commands of G4ParticleGun class
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/// (see the macros provided with this example).
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class
B2PrimaryGeneratorAction
:
public
G4VUserPrimaryGeneratorAction
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{
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public
:
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B2PrimaryGeneratorAction
();
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virtual
~B2PrimaryGeneratorAction
();
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virtual
void
GeneratePrimaries
(
G4Event
* );
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G4ParticleGun
*
GetParticleGun
() {
return
fParticleGun;}
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// Set methods
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void
SetRandomFlag
(
G4bool
);
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private
:
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G4ParticleGun
* fParticleGun;
// G4 particle gun
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
B2PrimaryGeneratorAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *)
Definition:
basic/B2/B2a/src/B2PrimaryGeneratorAction.cc:71
G4VUserPrimaryGeneratorAction.hh
B2PrimaryGeneratorAction
Definition:
basic/B2/B2a/include/B2PrimaryGeneratorAction.hh:47
B2PrimaryGeneratorAction::GetParticleGun
G4ParticleGun * GetParticleGun()
Definition:
extended/parallel/TBB/B2b/include/B2PrimaryGeneratorAction.hh:55
G4bool
bool G4bool
Definition:
G4Types.hh:79
globals.hh
B2PrimaryGeneratorAction::~B2PrimaryGeneratorAction
virtual ~B2PrimaryGeneratorAction()
Definition:
basic/B2/B2a/src/B2PrimaryGeneratorAction.cc:64
G4ParticleGun
Definition:
G4ParticleGun.hh:62
B2PrimaryGeneratorAction::SetRandomFlag
void SetRandomFlag(G4bool)
B2PrimaryGeneratorAction::B2PrimaryGeneratorAction
B2PrimaryGeneratorAction()
Definition:
basic/B2/B2a/src/B2PrimaryGeneratorAction.cc:46
G4Event
Definition:
G4Event.hh:52
G4VUserPrimaryGeneratorAction
Definition:
G4VUserPrimaryGeneratorAction.hh:48
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