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| HepPolyhedronSphere (G4double rmin, G4double rmax, G4double phi, G4double dphi, G4double the, G4double dthe) |
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virtual | ~HepPolyhedronSphere () |
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| HepPolyhedron () |
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| HepPolyhedron (const HepPolyhedron &from) |
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virtual | ~HepPolyhedron () |
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HepPolyhedron & | operator= (const HepPolyhedron &from) |
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G4int | GetNoVertices () const |
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G4int | GetNoFacets () const |
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HepPolyhedron & | Transform (const G4Transform3D &t) |
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G4bool | GetNextVertexIndex (G4int &index, G4int &edgeFlag) const |
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G4Point3D | GetVertex (G4int index) const |
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G4bool | GetNextVertex (G4Point3D &vertex, G4int &edgeFlag) const |
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G4bool | GetNextVertex (G4Point3D &vertex, G4int &edgeFlag, G4Normal3D &normal) const |
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G4bool | GetNextEdgeIndeces (G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) const |
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G4bool | GetNextEdgeIndeces (G4int &i1, G4int &i2, G4int &edgeFlag) const |
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G4bool | GetNextEdge (G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) const |
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G4bool | GetNextEdge (G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag, G4int &iface1, G4int &iface2) const |
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void | GetFacet (G4int iFace, G4int &n, G4int *iNodes, G4int *edgeFlags=0, G4int *iFaces=0) const |
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void | GetFacet (G4int iFace, G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) const |
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G4bool | GetNextFacet (G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) const |
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G4Normal3D | GetNormal (G4int iFace) const |
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G4Normal3D | GetUnitNormal (G4int iFace) const |
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G4bool | GetNextNormal (G4Normal3D &normal) const |
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G4bool | GetNextUnitNormal (G4Normal3D &normal) const |
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HepPolyhedron | add (const HepPolyhedron &p) const |
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HepPolyhedron | subtract (const HepPolyhedron &p) const |
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HepPolyhedron | intersect (const HepPolyhedron &p) const |
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G4double | GetSurfaceArea () const |
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G4double | GetVolume () const |
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G4int | createTwistedTrap (G4double Dz, const G4double xy1[][2], const G4double xy2[][2]) |
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G4int | createPolyhedron (G4int Nnodes, G4int Nfaces, const G4double xyz[][3], const G4int faces[][4]) |
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static G4int | GetNumberOfRotationSteps () |
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static void | SetNumberOfRotationSteps (G4int n) |
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static void | ResetNumberOfRotationSteps () |
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void | AllocateMemory (G4int Nvert, G4int Nface) |
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G4int | FindNeighbour (G4int iFace, G4int iNode, G4int iOrder) const |
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G4Normal3D | FindNodeNormal (G4int iFace, G4int iNode) const |
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void | CreatePrism () |
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void | RotateEdge (G4int k1, G4int k2, G4double r1, G4double r2, G4int v1, G4int v2, G4int vEdge, G4bool ifWholeCircle, G4int ns, G4int &kface) |
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void | SetSideFacets (G4int ii[4], G4int vv[4], G4int *kk, G4double *r, G4double dphi, G4int ns, G4int &kface) |
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void | RotateAroundZ (G4int nstep, G4double phi, G4double dphi, G4int np1, G4int np2, const G4double *z, G4double *r, G4int nodeVis, G4int edgeVis) |
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void | SetReferences () |
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void | InvertFacets () |
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G4int | nvert |
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G4int | nface |
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G4Point3D * | pV |
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G4Facet * | pF |
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static G4ThreadLocal G4int | fNumberOfRotationSteps = DEFAULT_NUMBER_OF_STEPS |
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Definition at line 480 of file HepPolyhedron.h.