Geant4.10
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#include <Point3D.h>
Public Member Functions | |
Point3D () | |
Point3D (float x1, float y1, float z1) | |
Point3D (const float *a) | |
Point3D (const Point3D< float > &v) | |
Point3D (const BasicVector3D< float > &v) | |
~Point3D () | |
Point3D< float > & | operator= (const Point3D< float > &v) |
Point3D< float > & | operator= (const BasicVector3D< float > &v) |
float | distance2 () const |
float | distance2 (const Point3D< float > &p) const |
float | distance () const |
float | distance (const Point3D< float > &p) const |
Point3D< float > & | transform (const Transform3D &m) |
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BasicVector3D (floatx1, floaty1, floatz1) | |
BasicVector3D (const BasicVector3D< float > &v) | |
virtual | ~BasicVector3D () |
operator float * () | |
operator const float * () const | |
operator CLHEP::Hep3Vector () const | |
BasicVector3D< float > & | operator= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator+= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator-= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator*= (double a) |
BasicVector3D< float > & | operator/= (double a) |
float | operator() (int i) const |
float & | operator() (int i) |
float | operator[] (int i) const |
float & | operator[] (int i) |
float | x () const |
float | y () const |
float | z () const |
void | setX (floata) |
void | setY (floata) |
void | setZ (floata) |
void | set (floatx1, floaty1, floatz1) |
float | perp2 () const |
float | perp2 (const BasicVector3D< float > &v) const |
float | perp () const |
float | perp (const BasicVector3D< float > &v) const |
float | rho () const |
void | setPerp (floatrh) |
float | mag2 () const |
float | mag () const |
float | r () const |
float | phi () const |
float | theta () const |
float | cosTheta () const |
float | getR () const |
float | getPhi () const |
float | getTheta () const |
void | setMag (floatma) |
void | setR (floatma) |
void | setPhi (floatph) |
void | setTheta (floatth) |
float | pseudoRapidity () const |
float | eta () const |
float | getEta () const |
void | setEta (floata) |
float | dot (const BasicVector3D< float > &v) const |
BasicVector3D< float > | cross (const BasicVector3D< float > &v) const |
float | angle (const BasicVector3D< float > &v) const |
BasicVector3D< float > | unit () const |
BasicVector3D< float > | orthogonal () const |
BasicVector3D< float > & | rotateX (floata) |
BasicVector3D< float > & | rotateY (floata) |
BasicVector3D< float > & | rotateZ (floata) |
BasicVector3D< float > & | rotate (floata, const BasicVector3D< float > &v) |
Additional Inherited Members | |
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enum | |
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BasicVector3D () | |
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float | v_ [3] |
Geometrical 3D Point with components of float type.
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Returns distance to the origin squared.
Definition at line 84 of file Point3D.h.
References HepGeom::BasicVector3D< T >::mag2().
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Returns distance to the point squared.
Definition at line 88 of file Point3D.h.
References HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().
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Assignment.
Definition at line 72 of file Point3D.h.
References HepGeom::BasicVector3D< T >::set(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().
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Assignment from BasicVector3D<float>.
Definition at line 78 of file Point3D.h.
References HepGeom::BasicVector3D< T >::set(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().
Point3D< float > & HepGeom::Point3D< float >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 11 of file Point3D.cc.
References HepGeom::Transform3D::dx(), HepGeom::Transform3D::dy(), HepGeom::Transform3D::dz(), HepGeom::BasicVector3D< T >::set(), HepGeom::BasicVector3D< T >::x(), HepGeom::Transform3D::xx(), HepGeom::Transform3D::xy(), HepGeom::Transform3D::xz(), HepGeom::BasicVector3D< T >::y(), HepGeom::Transform3D::yx(), HepGeom::Transform3D::yy(), HepGeom::Transform3D::yz(), HepGeom::BasicVector3D< T >::z(), HepGeom::Transform3D::zx(), HepGeom::Transform3D::zy(), and HepGeom::Transform3D::zz().