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Public Member Functions | Protected Member Functions
G4VScatteringCollision Class Referenceabstract

#include <G4VScatteringCollision.hh>

Inheritance diagram for G4VScatteringCollision:
G4VCollision G4ConcreteNNTwoBodyResonance G4ConcreteNNToDeltaDelta G4ConcreteNNToDeltaDeltastar G4ConcreteNNToDeltaNstar G4ConcreteNNToNDelta G4ConcreteNNToNDeltaStar G4ConcreteNNToNNStar G4ConcreteNStarNToNN

Public Member Functions

 G4VScatteringCollision ()
 
void establish_G4MT_TLS_G4VScatteringCollision ()
 
virtual ~G4VScatteringCollision ()
 
G4bool operator== (const G4VScatteringCollision &right) const
 
G4bool operator!= (const G4VScatteringCollision &right) const
 
virtual G4KineticTrackVectorFinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual const
G4VAngularDistribution
GetAngularDistribution () const
 
- Public Member Functions inherited from G4VCollision
 G4VCollision ()
 
void establish_G4MT_TLS_G4VCollision ()
 
 G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)
 
virtual ~G4VCollision ()
 
G4bool operator== (const G4VCollision &right) const
 
G4bool operator!= (const G4VCollision &right) const
 
virtual G4double CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual G4bool IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
 
virtual G4String GetName () const =0
 
virtual void Print () const
 
virtual void Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 

Protected Member Functions

virtual const std::vector
< const G4ParticleDefinition * > & 
GetOutgoingParticles () const =0
 
- Protected Member Functions inherited from G4VCollision
G4int GetNumberOfPartons (G4ParticleDefinition *aP) const
 
virtual const G4CollisionVectorGetComponents () const
 
virtual const
G4VCrossSectionSource
GetCrossSectionSource () const =0
 
virtual const std::vector
< G4String > & 
GetListOfColliders (G4int whichOne) const =0
 

Detailed Description

Definition at line 55 of file G4VScatteringCollision.hh.

Constructor & Destructor Documentation

G4VScatteringCollision::G4VScatteringCollision ( )

Definition at line 47 of file G4VScatteringCollision.cc.

48 {
49  theAngularDistribution = new G4AngularDistribution(true);
50 }
G4VScatteringCollision::~G4VScatteringCollision ( )
virtual

Definition at line 53 of file G4VScatteringCollision.cc.

54 {
55  delete theAngularDistribution;
56 }

Member Function Documentation

void G4VScatteringCollision::establish_G4MT_TLS_G4VScatteringCollision ( )
G4KineticTrackVector * G4VScatteringCollision::FinalState ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtual

Implements G4VCollision.

Definition at line 59 of file G4VScatteringCollision.cc.

References CLHEP::HepLorentzVector::boostVector(), G4VAngularDistribution::CosTheta(), G4cerr, G4cout, G4endl, G4KineticTrack::Get4Momentum(), G4KineticTrack::GetActualMass(), GetAngularDistribution(), G4KineticTrack::GetDefinition(), GetOutgoingParticles(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGCharge(), G4KineticTrack::GetPosition(), CLHEP::HepLorentzRotation::inverse(), CLHEP::HepLorentzVector::m(), CLHEP::Hep3Vector::mag2(), G4Neutron::NeutronDefinition(), G4VAngularDistribution::Phi(), G4PionPlus::PionPlus(), CLHEP::HepLorentzRotation::rotateY(), and CLHEP::HepLorentzRotation::rotateZ().

61 {
62  const G4VAngularDistribution* angDistribution = GetAngularDistribution();
63  G4LorentzVector p = trk1.Get4Momentum() + trk2.Get4Momentum();
64  G4double sqrtS = p.m();
65  G4double S = sqrtS * sqrtS;
66 
67  std::vector<const G4ParticleDefinition*> OutputDefinitions = GetOutgoingParticles();
68  if (OutputDefinitions.size() != 2)
69  throw G4HadronicException(__FILE__, __LINE__, "G4VScatteringCollision: Too many output particles!");
70 
71  if (OutputDefinitions[0]->IsShortLived() && OutputDefinitions[1]->IsShortLived())
72  {
73  if(getenv("G4KCDEBUG")) G4cerr << "two shortlived for Type = "<<typeid(*this).name()<<G4endl;
74  // throw G4HadronicException(__FILE__, __LINE__, "G4VScatteringCollision: can't handle two shortlived particles!"); // @hpw@
75  }
76 
77  G4double outm1 = OutputDefinitions[0]->GetPDGMass();
78  G4double outm2 = OutputDefinitions[1]->GetPDGMass();
79 
80  if (OutputDefinitions[0]->IsShortLived())
81  {
82  outm1 = SampleResonanceMass(outm1,
83  OutputDefinitions[0]->GetPDGWidth(),
84  G4Neutron::NeutronDefinition()->GetPDGMass()+G4PionPlus::PionPlus()->GetPDGMass(),
85  sqrtS-(G4Neutron::NeutronDefinition()->GetPDGMass()+G4PionPlus::PionPlus()->GetPDGMass()));
86 
87  }
88  if (OutputDefinitions[1]->IsShortLived())
89  {
90  outm2 = SampleResonanceMass(outm2, OutputDefinitions[1]->GetPDGWidth(),
91  G4Neutron::NeutronDefinition()->GetPDGMass()+G4PionPlus::PionPlus()->GetPDGMass(),
92  sqrtS-outm1);
93  }
94 
95  // Angles of outgoing particles
96  G4double cosTheta = angDistribution->CosTheta(S, trk1.GetActualMass(), trk2.GetActualMass());
97  G4double phi = angDistribution->Phi();
98 
99  // Unit vector of three-momentum
100  G4LorentzRotation fromCMSFrame(p.boostVector());
101  G4LorentzRotation toCMSFrame(fromCMSFrame.inverse());
102  G4LorentzVector TempPtr = toCMSFrame*trk1.Get4Momentum();
103  G4LorentzRotation toZ;
104  toZ.rotateZ(-1*TempPtr.phi());
105  toZ.rotateY(-1*TempPtr.theta());
106  G4LorentzRotation toCMS(toZ.inverse());
107 
108  G4ThreeVector pFinal1(std::sin(std::acos(cosTheta))*std::cos(phi), std::sin(std::acos(cosTheta))*std::sin(phi), cosTheta);
109 
110  // Three momentum in cm system
111  G4double pCM = std::sqrt( (S-(outm1+outm2)*(outm1+outm2)) * (S-(outm1-outm2)*(outm1-outm2)) /(4.*S));
112  pFinal1 = pFinal1 * pCM;
113  G4ThreeVector pFinal2 = -pFinal1;
114 
115  G4double eFinal1 = std::sqrt(pFinal1.mag2() + outm1*outm1);
116  G4double eFinal2 = std::sqrt(pFinal2.mag2() + outm2*outm2);
117 
118  G4LorentzVector p4Final1(pFinal1, eFinal1);
119  G4LorentzVector p4Final2(pFinal2, eFinal2);
120  p4Final1 = toCMS*p4Final1;
121  p4Final2 = toCMS*p4Final2;
122 
123 
124  // Lorentz transformation
125  G4LorentzRotation toLabFrame(p.boostVector());
126  p4Final1 *= toLabFrame;
127  p4Final2 *= toLabFrame;
128 
129  // Final tracks are copies of incoming ones, with modified 4-momenta
130 
131  G4double chargeBalance = OutputDefinitions[0]->GetPDGCharge()+OutputDefinitions[1]->GetPDGCharge();
132  chargeBalance-= trk1.GetDefinition()->GetPDGCharge();
133  chargeBalance-= trk2.GetDefinition()->GetPDGCharge();
134  if(std::abs(chargeBalance) >.1)
135  {
136  G4cout << "Charges in "<<typeid(*this).name()<<G4endl;
137  G4cout << OutputDefinitions[0]->GetPDGCharge()<<" "<<OutputDefinitions[0]->GetParticleName()
138  << OutputDefinitions[1]->GetPDGCharge()<<" "<<OutputDefinitions[1]->GetParticleName()
139  << trk1.GetDefinition()->GetPDGCharge()<<" "<<trk1.GetDefinition()->GetParticleName()
140  << trk2.GetDefinition()->GetPDGCharge()<<" "<<trk2.GetDefinition()->GetParticleName()<<G4endl;
141  }
142  G4KineticTrack* final1 = new G4KineticTrack(const_cast<G4ParticleDefinition *>(OutputDefinitions[0]), 0.0,
143  trk1.GetPosition(), p4Final1);
144  G4KineticTrack* final2 = new G4KineticTrack(const_cast<G4ParticleDefinition *>(OutputDefinitions[1]), 0.0,
145  trk2.GetPosition(), p4Final2);
146 
147  G4KineticTrackVector* finalTracks = new G4KineticTrackVector;
148 
149  finalTracks->push_back(final1);
150  finalTracks->push_back(final2);
151 
152  return finalTracks;
153 }
Hep3Vector boostVector() const
const G4ThreeVector & GetPosition() const
const char * p
Definition: xmltok.h:285
G4double GetActualMass() const
virtual G4double CosTheta(G4double s, G4double m1, G4double m2) const =0
const G4String & GetParticleName() const
HepLorentzRotation & rotateY(double delta)
G4ParticleDefinition * GetDefinition() const
G4GLOB_DLL std::ostream G4cout
virtual G4double Phi() const
virtual const G4VAngularDistribution * GetAngularDistribution() const
static G4PionPlus * PionPlus()
Definition: G4PionPlus.cc:98
virtual const std::vector< const G4ParticleDefinition * > & GetOutgoingParticles() const =0
HepLorentzRotation & rotateZ(double delta)
double mag2() const
#define G4endl
Definition: G4ios.hh:61
HepLorentzRotation inverse() const
double G4double
Definition: G4Types.hh:76
G4double GetPDGCharge() const
const G4LorentzVector & Get4Momentum() const
static G4Neutron * NeutronDefinition()
Definition: G4Neutron.cc:99
G4GLOB_DLL std::ostream G4cerr
virtual const G4VAngularDistribution* G4VScatteringCollision::GetAngularDistribution ( ) const
inlinevirtual

Implements G4VCollision.

Definition at line 69 of file G4VScatteringCollision.hh.

Referenced by FinalState().

70  {
71  return theAngularDistribution;
72  }
virtual const std::vector<const G4ParticleDefinition*>& G4VScatteringCollision::GetOutgoingParticles ( ) const
protectedpure virtual

Implemented in G4ConcreteNNTwoBodyResonance.

Referenced by FinalState().

G4bool G4VScatteringCollision::operator!= ( const G4VScatteringCollision right) const
G4bool G4VScatteringCollision::operator== ( const G4VScatteringCollision right) const

The documentation for this class was generated from the following files: