Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
PrimaryGeneratorAction1.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc
27 /// \brief Implementation of the PrimaryGeneratorAction1 class
28 //
29 //
30 // $Id: PrimaryGeneratorAction1.cc 68024 2013-03-13 13:42:01Z gcosmo $
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 
36 #include "PrimaryGeneratorAction.hh"
37 
38 #include "G4Event.hh"
39 #include "G4ParticleGun.hh"
40 #include "G4ParticleTable.hh"
41 #include "G4ParticleDefinition.hh"
42 #include "G4PhysicalConstants.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
47 
49 : fParticleGun(gun)
50 { }
51 
52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
53 
55 { }
56 
57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
58 
60 {
61  const G4double r = 2*mm;
62  const G4double zmax = 8*mm;
63 
64  //vertex 1 uniform on cylinder
65  //
66  G4double alpha = twopi*G4UniformRand(); //alpha uniform in (0, 2*pi)
67  G4double ux = std::cos(alpha);
68  G4double uy = std::sin(alpha);
69  G4double z = zmax*(2*G4UniformRand() - 1); //z uniform in (-zmax, +zmax)
70 
71  fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
72  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
73  fParticleGun->SetParticleEnergy(1*MeV);
74  fParticleGun->GeneratePrimaryVertex(anEvent);
75 
76  //vertex 2 at opposite
77  //
78  alpha += pi;
79  ux = std::cos(alpha);
80  uy = std::sin(alpha);
81  fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
82 
83  //particle 2 at vertex 2
84  //
85  const G4double dalpha = 10*deg;
86  ux = std::cos(alpha + dalpha);
87  uy = std::sin(alpha + dalpha);
88 
89  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
90  fParticleGun->SetParticleEnergy(1*keV);
91  fParticleGun->GeneratePrimaryVertex(anEvent);
92 
93  //particle 3 at vertex 2
94  //
95  ux = std::cos(alpha - dalpha);
96  uy = std::sin(alpha - dalpha);
97 
98  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
99  fParticleGun->SetParticleEnergy(1*GeV);
100  fParticleGun->GeneratePrimaryVertex(anEvent);
101 }
102 
103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
CLHEP::Hep3Vector G4ThreeVector
G4double z
Definition: TRTMaterials.hh:39
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
PrimaryGeneratorAction1(G4ParticleGun *)
Definition of the PrimaryGeneratorAction1 class.
void SetParticleEnergy(G4double aKineticEnergy)
double G4double
Definition: G4Types.hh:76