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GB01PrimaryGeneratorAction.cc
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27 #include "G4SystemOfUnits.hh"
28 
29 
30 #include "G4Event.hh"
31 #include "G4ParticleGun.hh"
32 #include "G4ParticleTable.hh"
33 #include "G4ParticleDefinition.hh"
34 #include "Randomize.hh"
35 
36 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
37 
39 {
40  G4int n_particle = 1;
41  particleGun = new G4ParticleGun(n_particle);
42 
43  // default particle kinematic
45  G4String particleName;
46  G4ParticleDefinition* particle = particleTable->FindParticle(particleName="gamma");
47  particleGun->SetParticleDefinition(particle);
48  particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
49  particleGun->SetParticleEnergy(100.*MeV);
50  particleGun->SetParticlePosition(G4ThreeVector(0.,0.,-50*cm));
51 }
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54 
56 {
57  delete particleGun;
58 }
59 
60 
62 {
63  particleGun->GeneratePrimaryVertex(anEvent);
64 }
65 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
virtual void GeneratePrimaries(G4Event *)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)