Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VUserVisAction.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VUserVisAction.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 //
30 
31 // Class Description:
32 //
33 // G4VUserVisAction is added to the scene by the command
34 // /vis/scene/add/userAction, which instantiates a G4CallbackModel to
35 // add to the RunDurationModels. Thus the pure virtual Draw() method
36 // is invoked whenever the viewer needs to "visit the kernel", e.g.,
37 // to remake its graphical database, if any, or simply to refresh the
38 // screen. operator() is defined to satisfy the template
39 // G4CallbackModel<G4VUserVisAction>.
40 //
41 // See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
42 
43 
44 #ifndef G4VUSERVISACTION_HH
45 #define G4VUSERVISACTION_HH
46 
47 #include "G4Transform3D.hh"
48 
49 class G4VGraphicsScene;
50 
52 {
53 public: // With description
55  virtual ~G4VUserVisAction() {}
56  virtual void Draw() = 0;
58  Draw();
59  }
60 };
61 
62 #endif
void operator()(G4VGraphicsScene &, const G4Transform3D &)
virtual void Draw()=0
virtual ~G4VUserVisAction()