Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VTwistSurface.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VTwistSurface.cc 72937 2013-08-14 13:20:38Z gcosmo $
28 //
29 //
30 // --------------------------------------------------------------------
31 // GEANT 4 class source file
32 //
33 //
34 // G4VTwistSurface.cc
35 //
36 // Author:
37 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
38 //
39 // History:
40 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
41 // from original version in Jupiter-2.5.02 application.
42 // --------------------------------------------------------------------
43 
44 #include <iomanip>
45 
46 #include "G4VTwistSurface.hh"
47 #include "G4GeometryTolerance.hh"
48 
49 const G4int G4VTwistSurface::sOutside = 0x00000000;
50 const G4int G4VTwistSurface::sInside = 0x10000000;
51 const G4int G4VTwistSurface::sBoundary = 0x20000000;
52 const G4int G4VTwistSurface::sCorner = 0x40000000;
53 const G4int G4VTwistSurface::sC0Min1Min = 0x40000101;
54 const G4int G4VTwistSurface::sC0Max1Min = 0x40000201;
55 const G4int G4VTwistSurface::sC0Max1Max = 0x40000202;
56 const G4int G4VTwistSurface::sC0Min1Max = 0x40000102;
57 const G4int G4VTwistSurface::sAxisMin = 0x00000101;
58 const G4int G4VTwistSurface::sAxisMax = 0x00000202;
59 const G4int G4VTwistSurface::sAxisX = 0x00000404;
60 const G4int G4VTwistSurface::sAxisY = 0x00000808;
61 const G4int G4VTwistSurface::sAxisZ = 0x00000C0C;
62 const G4int G4VTwistSurface::sAxisRho = 0x00001010;
63 const G4int G4VTwistSurface::sAxisPhi = 0x00001414;
64 
65 // mask
66 const G4int G4VTwistSurface::sAxis0 = 0x0000FF00;
67 const G4int G4VTwistSurface::sAxis1 = 0x000000FF;
68 const G4int G4VTwistSurface::sSizeMask = 0x00000303;
69 const G4int G4VTwistSurface::sAxisMask = 0x0000FCFC;
70 const G4int G4VTwistSurface::sAreaMask = 0XF0000000;
71 
72 //=====================================================================
73 //* constructors ------------------------------------------------------
74 
76  : fIsValidNorm(false), fName(name)
77 {
78 
79  fAxis[0] = kUndefined;
80  fAxis[1] = kUndefined;
81  fAxisMin[0] = kInfinity;
82  fAxisMin[1] = kInfinity;
83  fAxisMax[0] = kInfinity;
84  fAxisMax[1] = kInfinity;
85  fHandedness = 1;
86 
87  for (G4int i=0; i<4; i++)
88  {
89  fCorners[i].set(kInfinity, kInfinity, kInfinity);
90  fNeighbours[i] = 0;
91  }
92 
93  fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity);
94 
95  fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity);
96  fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity);
98 }
99 
101  const G4RotationMatrix &rot,
102  const G4ThreeVector &tlate,
103  G4int handedness,
104  const EAxis axis0 ,
105  const EAxis axis1 ,
106  G4double axis0min,
107  G4double axis1min,
108  G4double axis0max,
109  G4double axis1max )
110  : fIsValidNorm(false), fName(name)
111 {
112  fAxis[0] = axis0;
113  fAxis[1] = axis1;
114  fAxisMin[0] = axis0min;
115  fAxisMin[1] = axis1min;
116  fAxisMax[0] = axis0max;
117  fAxisMax[1] = axis1max;
118  fHandedness = handedness;
119  fRot = rot;
120  fTrans = tlate;
121 
122  for (G4int i=0; i<4; i++)
123  {
124  fCorners[i].set(kInfinity, kInfinity, kInfinity);
125  fNeighbours[i] = 0;
126  }
127 
128  fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity);
129 
130  fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity);
131  fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity);
133 }
134 
135 //=====================================================================
136 //* Fake default constructor ------------------------------------------
137 
139  : fHandedness(0), fIsValidNorm(false), kCarTolerance(0.),
140  fName("")
141 {
142  fAxis[0] = fAxis[1] = kXAxis;
143  fAxisMin[0] = fAxisMin[1] = 0.;
144  fAxisMax[0] = fAxisMax[1] = 0.;
145  fNeighbours[0] = fNeighbours[1] = fNeighbours[2] = fNeighbours[3] = 0;
146 }
147 
148 //=====================================================================
149 //* destructor --------------------------------------------------------
150 
152 {
153 }
154 
155 //=====================================================================
156 //* AmIOnLeftSide -----------------------------------------------------
157 
159  const G4ThreeVector &vec,
160  G4bool withtol)
161 {
162  // AmIOnLeftSide returns phi-location of "me"
163  // (phi relation between me and vec projected on z=0 plane).
164  // If "me" is on -ve-phi-side of "vec", it returns 1.
165  // On the other hand, if "me" is on +ve-phi-side of "vec",
166  // it returns -1.
167  // (The return value represents z-coordinate of normal vector
168  // of me.cross(vec).)
169  // If me is on boundary of vec, return 0.
170 
171  const G4double kAngTolerance
173 
174  G4RotationMatrix unitrot;
175  static const G4RotationMatrix rottol = unitrot.rotateZ(0.5*kAngTolerance);
176  static const G4RotationMatrix invrottol = unitrot.rotateZ(-1.*kAngTolerance);
177 
178  if (fAmIOnLeftSide.me == me
179  && fAmIOnLeftSide.vec == vec
180  && fAmIOnLeftSide.withTol == withtol) {
181  return fAmIOnLeftSide.amIOnLeftSide;
182  }
183 
184  fAmIOnLeftSide.me = me;
185  fAmIOnLeftSide.vec = vec;
186  fAmIOnLeftSide.withTol = withtol;
187 
188  G4ThreeVector met = (G4ThreeVector(me.x(), me.y(), 0.)).unit();
189  G4ThreeVector vect = (G4ThreeVector(vec.x(), vec.y(), 0.)).unit();
190 
191  G4ThreeVector ivect = invrottol * vect;
192  G4ThreeVector rvect = rottol * vect;
193 
194  G4double metcrossvect = met.x() * vect.y() - met.y() * vect.x();
195 
196  if (withtol) {
197  if (met.x() * ivect.y() - met.y() * ivect.x() > 0 &&
198  metcrossvect >= 0) {
199  fAmIOnLeftSide.amIOnLeftSide = 1;
200  } else if (met.x() * rvect.y() - met.y() * rvect.x() < 0 &&
201  metcrossvect <= 0) {
202  fAmIOnLeftSide.amIOnLeftSide = -1;
203  } else {
204  fAmIOnLeftSide.amIOnLeftSide = 0;
205  }
206  } else {
207  if (metcrossvect > 0) {
208  fAmIOnLeftSide.amIOnLeftSide = 1;
209  } else if (metcrossvect < 0 ) {
210  fAmIOnLeftSide.amIOnLeftSide = -1;
211  } else {
212  fAmIOnLeftSide.amIOnLeftSide = 0;
213  }
214  }
215 
216 #ifdef G4TWISTDEBUG
217  G4cout << " === G4VTwistSurface::AmIOnLeftSide() =============="
218  << G4endl;
219  G4cout << " Name , returncode : " << fName << " "
220  << fAmIOnLeftSide.amIOnLeftSide << G4endl;
221  G4cout << " me, vec : " << std::setprecision(14) << me
222  << " " << vec << G4endl;
223  G4cout << " met, vect : " << met << " " << vect << G4endl;
224  G4cout << " ivec, rvec : " << ivect << " " << rvect << G4endl;
225  G4cout << " met x vect : " << metcrossvect << G4endl;
226  G4cout << " met x ivec : " << met.cross(ivect) << G4endl;
227  G4cout << " met x rvec : " << met.cross(rvect) << G4endl;
228  G4cout << " =============================================="
229  << G4endl;
230 #endif
231 
232  return fAmIOnLeftSide.amIOnLeftSide;
233 }
234 
235 //=====================================================================
236 //* DistanceToBoundary ------------------------------------------------
237 
239  G4ThreeVector &xx,
240  const G4ThreeVector &p)
241 {
242  // DistanceToBoundary
243  //
244  // return distance to nearest boundary from arbitrary point p
245  // in local coodinate.
246  // Argument areacode must be one of them:
247  // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
248  // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
249  //
250 
251  G4ThreeVector d; // direction vector of the boundary
252  G4ThreeVector x0; // reference point of the boundary
253  G4double dist = kInfinity;
254  G4int boundarytype;
255 
256  if (IsAxis0(areacode) && IsAxis1(areacode)) {
257  std::ostringstream message;
258  message << "Point is in the corner area." << G4endl
259  << " Point is in the corner area. This function returns"
260  << G4endl
261  << " a direction vector of a boundary line." << G4endl
262  << " areacode = " << areacode;
263  G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003",
264  FatalException, message);
265  } else if (IsAxis0(areacode) || IsAxis1(areacode)) {
266  GetBoundaryParameters(areacode, d, x0, boundarytype);
267  if (boundarytype == sAxisPhi) {
268  G4double t = x0.getRho() / p.getRho();
269  xx.set(t*p.x(), t*p.y(), x0.z());
270  dist = (xx - p).mag();
271  } else {
272  // linear boundary
273  // sAxisX, sAxisY, sAxisZ, sAxisRho
274  dist = DistanceToLine(p, x0, d, xx);
275  }
276  } else {
277  std::ostringstream message;
278  message << "Bad areacode of boundary." << G4endl
279  << " areacode = " << areacode;
280  G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003",
281  FatalException, message);
282  }
283  return dist;
284 }
285 
286 //=====================================================================
287 //* DistanceToIn ------------------------------------------------------
288 
290  const G4ThreeVector &gv,
291  G4ThreeVector &gxxbest)
292 {
293 #ifdef G4TWISTDEBUG
294  G4cout << " ~~~~~ G4VTwistSurface::DistanceToIn(p,v) - Start ~~~~~" << G4endl;
295  G4cout << " Name : " << fName << G4endl;
296  G4cout << " gp : " << gp << G4endl;
297  G4cout << " gv : " << gv << G4endl;
298  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
299 #endif
300 
302  G4double distance[G4VSURFACENXX] ;
303  G4int areacode[G4VSURFACENXX] ;
304  G4bool isvalid[G4VSURFACENXX] ;
305 
306  for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) {
307  distance[i] = kInfinity ;
308  areacode[i] = sOutside ;
309  isvalid[i] = false ;
310  }
311 
312  G4double bestdistance = kInfinity;
313 #ifdef G4TWISTDEBUG
314  G4int besti = -1;
315 #endif
316  G4ThreeVector bestgxx(kInfinity, kInfinity, kInfinity);
317 
318  G4int nxx = DistanceToSurface(gp, gv, gxx, distance, areacode,
319  isvalid, kValidateWithTol);
320 
321  for (G4int i=0; i< nxx; i++) {
322 
323  // skip this intersection if:
324  // - invalid intersection
325  // - particle goes outword the surface
326 
327  if (!isvalid[i]) {
328  // xx[i] is sOutside or distance[i] < 0
329  continue;
330  }
331 
332  G4ThreeVector normal = GetNormal(gxx[i], true);
333 
334  if ((normal * gv) >= 0) {
335 
336 #ifdef G4TWISTDEBUG
337  G4cout << " G4VTwistSurface::DistanceToIn(p,v): "
338  << "particle goes outword the surface." << G4endl;
339 #endif
340  continue;
341  }
342 
343  //
344  // accept this intersection if the intersection is inside.
345  //
346 
347  if (IsInside(areacode[i])) {
348  if (distance[i] < bestdistance) {
349  bestdistance = distance[i];
350  bestgxx = gxx[i];
351 #ifdef G4TWISTDEBUG
352  besti = i;
353  G4cout << " G4VTwistSurface::DistanceToIn(p,v): "
354  << " areacode sInside name, distance = "
355  << fName << " "<< bestdistance << G4endl;
356 #endif
357  }
358 
359  //
360  // else, the intersection is on boundary or corner.
361  //
362 
363  } else {
364 
365  G4VTwistSurface *neighbours[2];
366  G4bool isaccepted[2] = {false, false};
367  G4int nneighbours = GetNeighbours(areacode[i], neighbours);
368 
369  for (G4int j=0; j< nneighbours; j++) {
370  // if on corner, nneighbours = 2.
371  // if on boundary, nneighbours = 1.
372 
374  G4double tmpdist[G4VSURFACENXX] ;
375  G4int tmpareacode[G4VSURFACENXX] ;
376  G4bool tmpisvalid[G4VSURFACENXX] ;
377 
378  for (G4int l = 0 ; l<G4VSURFACENXX ; l++ ) {
379  tmpdist[l] = kInfinity ;
380  tmpareacode[l] = sOutside ;
381  tmpisvalid[l] = false ;
382  }
383 
384  G4int tmpnxx = neighbours[j]->DistanceToSurface(
385  gp, gv, tmpgxx, tmpdist,
386  tmpareacode, tmpisvalid,
388  G4ThreeVector neighbournormal;
389 
390  for (G4int k=0; k< tmpnxx; k++) {
391 
392  //
393  // if tmpxx[k] is valid && sInside, the final winner must
394  // be neighbour surface. return kInfinity.
395  // else , choose tmpxx on same boundary of xx, then check normal
396  //
397 
398  if (IsInside(tmpareacode[k])) {
399 
400 #ifdef G4TWISTDEBUG
401  G4cout << " G4VTwistSurface:DistanceToIn(p,v): "
402  << " intersection "<< tmpgxx[k] << G4endl
403  << " is inside of neighbour surface of " << fName
404  << " . returning kInfinity." << G4endl;
405  G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~"
406  << G4endl;
407  G4cout << " No intersections " << G4endl;
408  G4cout << " Name : " << fName << G4endl;
409  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
410  << G4endl;
411 #endif
412  if (tmpisvalid[k]) return kInfinity;
413  continue;
414 
415  //
416  // if tmpxx[k] is valid && sInside, the final winner must
417  // be neighbour surface. return .
418  //
419 
420  } else if (IsSameBoundary(this,areacode[i],
421  neighbours[j], tmpareacode[k])) {
422  // tmpxx[k] is same boundary (or corner) of xx.
423 
424  neighbournormal = neighbours[j]->GetNormal(tmpgxx[k], true);
425  if (neighbournormal * gv < 0) isaccepted[j] = true;
426  }
427  }
428 
429  // if nneighbours = 1, chabge isaccepted[1] before
430  // exiting neighboursurface loop.
431 
432  if (nneighbours == 1) isaccepted[1] = true;
433 
434  } // neighboursurface loop end
435 
436  // now, we can accept xx intersection
437 
438  if (isaccepted[0] == true && isaccepted[1] == true) {
439  if (distance[i] < bestdistance) {
440  bestdistance = distance[i];
441  gxxbest = gxx[i];
442 #ifdef G4TWISTDEBUG
443  besti = i;
444  G4cout << " G4VTwistSurface::DistanceToIn(p,v): "
445  << " areacode sBoundary & sBoundary distance = "
446  << fName << " " << distance[i] << G4endl;
447 #endif
448  }
449  }
450 
451  } // else end
452  } // intersection loop end
453 
454  gxxbest = bestgxx;
455 
456 #ifdef G4TWISTDEBUG
457  if (besti < 0) {
458  G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~" << G4endl;
459  G4cout << " No intersections " << G4endl;
460  G4cout << " Name : " << fName << G4endl;
461  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
462  } else {
463  G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) : return ~~~~" << G4endl;
464  G4cout << " Name, i : " << fName << " , " << besti << G4endl;
465  G4cout << " gxx[i] : " << gxxbest << G4endl;
466  G4cout << " bestdist : " << bestdistance << G4endl;
467  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
468  }
469 
470 #endif
471 
472  return bestdistance;
473 }
474 
475 //=====================================================================
476 //* DistanceToOut(p, v) -----------------------------------------------
477 
479  const G4ThreeVector &gv,
480  G4ThreeVector &gxxbest)
481 {
482 #ifdef G4TWISTDEBUG
483  G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - Start ~~~~" << G4endl;
484  G4cout << " Name : " << fName << G4endl;
485  G4cout << " gp : " << gp << G4endl;
486  G4cout << " gv : " << gv << G4endl;
487  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
488 #endif
489 
491  G4double distance[G4VSURFACENXX] ;
492  G4int areacode[G4VSURFACENXX] ;
493  G4bool isvalid[G4VSURFACENXX] ;
494  G4int i;
495 
496  for ( i = 0 ; i<G4VSURFACENXX ; i++ )
497  {
498  distance[i] = kInfinity ;
499  areacode[i] = sOutside ;
500  isvalid[i] = false ;
501  }
502 
503  G4int nxx;
504  G4double bestdistance = kInfinity;
505 
506  nxx = DistanceToSurface(gp, gv, gxx, distance, areacode,
507  isvalid, kValidateWithTol);
508 
509  for (i=0; i<nxx; i++) {
510  if (!(isvalid[i])) {
511  continue;
512  }
513 
514  G4ThreeVector normal = GetNormal(gxx[i], true);
515  if (normal * gv <= 0) {
516  // particle goes toword inside of solid, return kInfinity
517 #ifdef G4TWISTDEBUG
518  G4cout << " G4VTwistSurface::DistanceToOut(p,v): normal*gv < 0, normal "
519  << fName << " " << normal
520  << G4endl;
521 #endif
522  } else {
523  // gxx[i] is accepted.
524  if (distance[i] < bestdistance) {
525  bestdistance = distance[i];
526  gxxbest = gxx[i];
527  }
528  }
529  }
530 
531 #ifdef G4TWISTDEBUG
532  if (besti < 0) {
533  G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - return ~~~" << G4endl;
534  G4cout << " No intersections " << G4endl;
535  G4cout << " Name : " << fName << G4endl;
536  G4cout << " bestdist : " << bestdistance << G4endl;
537  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
538  } else {
539  G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) : return ~~~" << G4endl;
540  G4cout << " Name, i : " << fName << " , " << i << G4endl;
541  G4cout << " gxx[i] : " << gxxbest << G4endl;
542  G4cout << " bestdist : " << bestdistance << G4endl;
543  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
544  }
545 #endif
546 
547  return bestdistance;
548 }
549 
550 //=====================================================================
551 //* DistanceTo(p) -----------------------------------------------------
552 
554  G4ThreeVector &gxxbest)
555 {
556 #ifdef G4TWISTDEBUG
557  G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - Start ~~~~~~~~~" << G4endl;
558  G4cout << " Name : " << fName << G4endl;
559  G4cout << " gp : " << gp << G4endl;
560  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
561 #endif
562 
563 
565  G4double distance[G4VSURFACENXX] ;
566  G4int areacode[G4VSURFACENXX] ;
567 
568  for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) {
569  distance[i] = kInfinity ;
570  areacode[i] = sOutside ;
571  }
572 
573 
574  DistanceToSurface(gp, gxx, distance, areacode);
575  gxxbest = gxx[0];
576 
577 #ifdef G4TWISTDEBUG
578  G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - return ~~~~~~~~" << G4endl;
579  G4cout << " Name : " << fName << G4endl;
580  G4cout << " gxx : " << gxxbest << G4endl;
581  G4cout << " bestdist : " << distance[0] << G4endl;
582  G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
583 #endif
584 
585  return distance[0];
586 }
587 
588 //=====================================================================
589 //* IsSameBoundary ----------------------------------------------------
590 
592  G4VTwistSurface *surface2, G4int areacode2 ) const
593 {
594  //
595  // IsSameBoundary
596  //
597  // checking tool whether two boundaries on different surfaces are same or not.
598  //
599 
600  G4bool testbitmode = true;
601  G4bool iscorner[2] = {IsCorner(areacode1, testbitmode),
602  IsCorner(areacode2, testbitmode)};
603 
604  if (iscorner[0] && iscorner[1]) {
605  // on corner
606  G4ThreeVector corner1 =
607  surface1->ComputeGlobalPoint(surface1->GetCorner(areacode1));
608  G4ThreeVector corner2 =
609  surface2->ComputeGlobalPoint(surface2->GetCorner(areacode2));
610 
611  if ((corner1 - corner2).mag() < kCarTolerance) {
612  return true;
613  } else {
614  return false;
615  }
616 
617  } else if ((IsBoundary(areacode1, testbitmode) && (!iscorner[0])) &&
618  (IsBoundary(areacode2, testbitmode) && (!iscorner[1]))) {
619  // on boundary
620  G4ThreeVector d1, d2, ld1, ld2;
621  G4ThreeVector x01, x02, lx01, lx02;
622  G4int type1, type2;
623  surface1->GetBoundaryParameters(areacode1, ld1, lx01, type1);
624  surface2->GetBoundaryParameters(areacode2, ld2, lx02, type2);
625 
626  x01 = surface1->ComputeGlobalPoint(lx01);
627  x02 = surface2->ComputeGlobalPoint(lx02);
628  d1 = surface1->ComputeGlobalDirection(ld1);
629  d2 = surface2->ComputeGlobalDirection(ld2);
630 
631  if ((x01 - x02).mag() < kCarTolerance &&
632  (d1 - d2).mag() < kCarTolerance) {
633  return true;
634  } else {
635  return false;
636  }
637 
638  } else {
639  return false;
640  }
641 }
642 
643 //=====================================================================
644 //* GetBoundaryParameters ---------------------------------------------
645 
647  G4ThreeVector &d,
648  G4ThreeVector &x0,
649  G4int &boundarytype) const
650 {
651  // areacode must be one of them:
652  // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
653  // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
654 
655  G4int i;
656  for (i=0; i<4; i++) {
657  if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0,
658  boundarytype)) {
659  return;
660  }
661  }
662 
663  std::ostringstream message;
664  message << "Not registered boundary." << G4endl
665  << " Boundary at areacode " << std::hex << areacode
666  << std::dec << G4endl
667  << " is not registered.";
668  G4Exception("G4VTwistSurface::GetBoundaryParameters()", "GeomSolids0002",
669  FatalException, message);
670 }
671 
672 //=====================================================================
673 //* GetBoundaryAtPZ ---------------------------------------------------
674 
676  const G4ThreeVector &p) const
677 {
678  // areacode must be one of them:
679  // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
680  // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
681 
682  if (areacode & sAxis0 && areacode & sAxis1) {
683  std::ostringstream message;
684  message << "Point is in the corner area." << G4endl
685  << " This function returns "
686  << "a direction vector of a boundary line." << G4endl
687  << " areacode = " << areacode;
688  G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0003",
689  FatalException, message);
690  }
691 
692  G4ThreeVector d;
693  G4ThreeVector x0;
694  G4int boundarytype;
695  G4bool found = false;
696 
697  for (G4int i=0; i<4; i++) {
698  if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0,
699  boundarytype)){
700  found = true;
701  continue;
702  }
703  }
704 
705  if (!found) {
706  std::ostringstream message;
707  message << "Not registered boundary." << G4endl
708  << " Boundary at areacode " << areacode << G4endl
709  << " is not registered.";
710  G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002",
711  FatalException, message);
712  }
713 
714  if (((boundarytype & sAxisPhi) == sAxisPhi) ||
715  ((boundarytype & sAxisRho) == sAxisRho)) {
716  std::ostringstream message;
717  message << "Not a z-depended line boundary." << G4endl
718  << " Boundary at areacode " << areacode << G4endl
719  << " is not a z-depended line.";
720  G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002",
721  FatalException, message);
722  }
723  return ((p.z() - x0.z()) / d.z()) * d + x0;
724 }
725 
726 //=====================================================================
727 //* SetCorner ---------------------------------------------------------
728 
730 {
731  if ((areacode & sCorner) != sCorner){
732  std::ostringstream message;
733  message << "Area code must represents corner." << G4endl
734  << " areacode " << areacode;
735  G4Exception("G4VTwistSurface::SetCorner()", "GeomSolids0002",
736  FatalException, message);
737  }
738 
739  if ((areacode & sC0Min1Min) == sC0Min1Min) {
740  fCorners[0].set(x, y, z);
741  } else if ((areacode & sC0Max1Min) == sC0Max1Min) {
742  fCorners[1].set(x, y, z);
743  } else if ((areacode & sC0Max1Max) == sC0Max1Max) {
744  fCorners[2].set(x, y, z);
745  } else if ((areacode & sC0Min1Max) == sC0Min1Max) {
746  fCorners[3].set(x, y, z);
747  }
748 }
749 
750 //=====================================================================
751 //* SetBoundaryAxis ---------------------------------------------------
752 
753 void G4VTwistSurface::GetBoundaryAxis(G4int areacode, EAxis axis[]) const
754 {
755  if ((areacode & sBoundary) != sBoundary) {
756  G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0003",
757  FatalException, "Not located on a boundary!");
758  }
759  G4int i;
760  for (i=0; i<2; i++) {
761 
762  G4int whichaxis = 0 ;
763  if (i == 0) {
764  whichaxis = sAxis0;
765  } else if (i == 1) {
766  whichaxis = sAxis1;
767  }
768 
769  // extracted axiscode of whichaxis
770  G4int axiscode = whichaxis & sAxisMask & areacode ;
771  if (axiscode) {
772  if (axiscode == (whichaxis & sAxisX)) {
773  axis[i] = kXAxis;
774  } else if (axiscode == (whichaxis & sAxisY)) {
775  axis[i] = kYAxis;
776  } else if (axiscode == (whichaxis & sAxisZ)) {
777  axis[i] = kZAxis;
778  } else if (axiscode == (whichaxis & sAxisRho)) {
779  axis[i] = kRho;
780  } else if (axiscode == (whichaxis & sAxisPhi)) {
781  axis[i] = kPhi;
782  } else {
783  std::ostringstream message;
784  message << "Not supported areacode." << G4endl
785  << " areacode " << areacode;
786  G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0001",
787  FatalException, message);
788  }
789  }
790  }
791 }
792 
793 //=====================================================================
794 //* SetBoundaryLimit --------------------------------------------------
795 
796 void G4VTwistSurface::GetBoundaryLimit(G4int areacode, G4double limit[]) const
797 {
798  if (areacode & sCorner) {
799  if (areacode & sC0Min1Min) {
800  limit[0] = fAxisMin[0];
801  limit[1] = fAxisMin[1];
802  } else if (areacode & sC0Max1Min) {
803  limit[0] = fAxisMax[0];
804  limit[1] = fAxisMin[1];
805  } else if (areacode & sC0Max1Max) {
806  limit[0] = fAxisMax[0];
807  limit[1] = fAxisMax[1];
808  } else if (areacode & sC0Min1Max) {
809  limit[0] = fAxisMin[0];
810  limit[1] = fAxisMax[1];
811  }
812  } else if (areacode & sBoundary) {
813  if (areacode & (sAxis0 | sAxisMin)) {
814  limit[0] = fAxisMin[0];
815  } else if (areacode & (sAxis1 | sAxisMin)) {
816  limit[0] = fAxisMin[1];
817  } else if (areacode & (sAxis0 | sAxisMax)) {
818  limit[0] = fAxisMax[0];
819  } else if (areacode & (sAxis1 | sAxisMax)) {
820  limit[0] = fAxisMax[1];
821  }
822  } else {
823  std::ostringstream message;
824  message << "Not located on a boundary!" << G4endl
825  << " areacode " << areacode;
826  G4Exception("G4VTwistSurface::GetBoundaryLimit()", "GeomSolids1002",
827  JustWarning, message);
828  }
829 }
830 
831 //=====================================================================
832 //* SetBoundary -------------------------------------------------------
833 
834 void G4VTwistSurface::SetBoundary(const G4int &axiscode,
835  const G4ThreeVector &direction,
836  const G4ThreeVector &x0,
837  const G4int &boundarytype)
838 {
839  G4int code = (~sAxisMask) & axiscode;
840  if ((code == (sAxis0 & sAxisMin)) ||
841  (code == (sAxis0 & sAxisMax)) ||
842  (code == (sAxis1 & sAxisMin)) ||
843  (code == (sAxis1 & sAxisMax))) {
844 
845  G4int i;
846  G4bool done = false;
847  for (i=0; i<4; i++) {
848  if (fBoundaries[i].IsEmpty()) {
849  fBoundaries[i].SetFields(axiscode, direction,
850  x0, boundarytype);
851  done = true;
852  break;
853  }
854  }
855 
856  if (!done) {
857  G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003",
858  FatalException, "Number of boundary exceeding 4!");
859  }
860  } else {
861  std::ostringstream message;
862  message << "Invalid axis-code." << G4endl
863  << " axiscode = "
864  << std::hex << axiscode << std::dec;
865  G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003",
866  FatalException, message);
867  }
868 }
869 
870 //=====================================================================
871 //* GetFace -----------------------------------------------------------
872 
874  G4int n, G4int iside )
875 {
876  // this is the face mapping function
877  // (i,j) -> face number
878 
879  if ( iside == 0 ) {
880  return i * ( k - 1 ) + j ;
881  }
882 
883  else if ( iside == 1 ) {
884  return (k-1)*(k-1) + i*(k-1) + j ;
885  }
886 
887  else if ( iside == 2 ) {
888  return 2*(k-1)*(k-1) + i*(k-1) + j ;
889  }
890 
891  else if ( iside == 3 ) {
892  return 2*(k-1)*(k-1) + (n-1)*(k-1) + i*(k-1) + j ;
893  }
894 
895  else if ( iside == 4 ) {
896  return 2*(k-1)*(k-1) + 2*(n-1)*(k-1) + i*(k-1) + j ;
897  }
898 
899  else if ( iside == 5 ) {
900  return 2*(k-1)*(k-1) + 3*(n-1)*(k-1) + i*(k-1) + j ;
901  }
902 
903  else {
904 
905  std::ostringstream message;
906  message << "Not correct side number: "
907  << GetName() << G4endl
908  << "iside is " << iside << " but should be "
909  << "0,1,2,3,4 or 5" << ".";
910  G4Exception("G4TwistSurface::G4GetFace()", "GeomSolids0002",
911  FatalException, message);
912 
913 
914  }
915 
916  return -1 ; // wrong face
917 }
918 
919 //=====================================================================
920 //* GetNode -----------------------------------------------------------
921 
923  G4int n, G4int iside )
924 {
925  // this is the node mapping function
926  // (i,j) -> node number
927  // Depends on the side iside and the used meshing of the surface
928 
929  if ( iside == 0 ) {
930  // lower endcap is kxk squared.
931  // n = k
932  return i * k + j ;
933  }
934 
935  if ( iside == 1 ) {
936  // upper endcap is kxk squared. Shift by k*k
937  // n = k
938  return k*k + i*k + j ;
939  }
940 
941  else if ( iside == 2 ) {
942  // front side.
943  if ( i == 0 ) { return j ; }
944  else if ( i == n-1 ) { return k*k + j ; }
945  else { return 2*k*k + 4*(i-1)*(k-1) + j ; }
946  }
947 
948  else if ( iside == 3 ) {
949  // right side
950  if ( i == 0 ) { return (j+1)*k - 1 ; }
951  else if ( i == n-1 ) { return k*k + (j+1)*k - 1 ; }
952  else { return 2*k*k + 4*(i-1)*(k-1) + (k-1) + j ; }
953  }
954  else if ( iside == 4 ) {
955  // back side.
956  if ( i == 0 ) { return k*k - 1 - j ; } // reversed order
957  else if ( i == n-1 ) { return 2*k*k - 1 - j ; } // reversed order
958  else { return 2*k*k + 4*(i-1)*(k-1) + 2*(k-1) + j ; // normal order
959  }
960  }
961  else if ( iside == 5 ) {
962  // left side
963  if ( i == 0 ) { return k*k - (j+1)*k ; } // reversed order
964  else if ( i == n-1) { return 2*k*k - (j+1)*k ; } // reverded order
965  else {
966  if ( j == k-1 ) { return 2*k*k + 4*(i-1)*(k-1) ; } // special case
967  else { return 2*k*k + 4*(i-1)*(k-1) + 3*(k-1) + j ; } // normal order
968  }
969  }
970 
971  else {
972 
973  std::ostringstream message;
974  message << "Not correct side number: "
975  << GetName() << G4endl
976  << "iside is " << iside << " but should be "
977  << "0,1,2,3,4 or 5" << ".";
978  G4Exception("G4TwistSurface::G4GetNode()", "GeomSolids0002",
979  FatalException, message);
980  }
981  return -1 ; // wrong node
982 }
983 
984 //=====================================================================
985 //* GetEdgeVisiblility ------------------------------------------------
986 
988 {
989 
990  // clockwise filling -> positive orientation
991  // counter clockwise filling -> negative orientation
992 
993  //
994  // d C c
995  // +------+
996  // | |
997  // | |
998  // | |
999  // D | |B
1000  // | |
1001  // | |
1002  // | |
1003  // +------+
1004  // a A b
1005  //
1006  // a = +--+ A = ---+
1007  // b = --++ B = --+-
1008  // c = -++- C = -+--
1009  // d = ++-- D = +---
1010 
1011 
1012  // check first invisible faces
1013 
1014  if ( ( i>0 && i<n-2 ) && ( j>0 && j<k-2 ) ) {
1015  return -1 ; // always invisible, signs: ----
1016  }
1017 
1018  // change first the vertex number (depends on the orientation)
1019  // 0,1,2,3 -> 3,2,1,0
1020  if ( orientation < 0 ) { number = ( 3 - number ) ; }
1021 
1022  // check true edges
1023  if ( ( j>=1 && j<=k-3 ) ) {
1024 
1025  if ( i == 0 ) { // signs (A): ---+
1026  return ( number == 3 ) ? 1 : -1 ;
1027  }
1028 
1029  else if ( i == n-2 ) { // signs (C): -+--
1030  return ( number == 1 ) ? 1 : -1 ;
1031  }
1032 
1033  else {
1034  std::ostringstream message;
1035  message << "Not correct face number: " << GetName() << " !";
1036  G4Exception("G4TwistSurface::G4GetEdgeVisibility()",
1037  "GeomSolids0003", FatalException, message);
1038  }
1039  }
1040 
1041  if ( ( i>=1 && i<=n-3 ) ) {
1042 
1043  if ( j == 0 ) { // signs (D): +---
1044  return ( number == 0 ) ? 1 : -1 ;
1045  }
1046 
1047  else if ( j == k-2 ) { // signs (B): --+-
1048  return ( number == 2 ) ? 1 : -1 ;
1049  }
1050 
1051  else {
1052  std::ostringstream message;
1053  message << "Not correct face number: " << GetName() << " !";
1054  G4Exception("G4TwistSurface::G4GetEdgeVisibility()",
1055  "GeomSolids0003", FatalException, message);
1056  }
1057  }
1058 
1059  // now the corners
1060  if ( i == 0 && j == 0 ) { // signs (a) : +--+
1061  return ( number == 0 || number == 3 ) ? 1 : -1 ;
1062  }
1063  else if ( i == 0 && j == k-2 ) { // signs (b) : --++
1064  return ( number == 2 || number == 3 ) ? 1 : -1 ;
1065  }
1066  else if ( i == n-2 && j == k-2 ) { // signs (c) : -++-
1067  return ( number == 1 || number == 2 ) ? 1 : -1 ;
1068  }
1069  else if ( i == n-2 && j == 0 ) { // signs (d) : ++--
1070  return ( number == 0 || number == 1 ) ? 1 : -1 ;
1071  }
1072  else {
1073  std::ostringstream message;
1074  message << "Not correct face number: " << GetName() << " !";
1075  G4Exception("G4TwistSurface::G4GetEdgeVisibility()",
1076  "GeomSolids0003", FatalException, message);
1077  }
1078 
1079  std::ostringstream message;
1080  message << "Not correct face number: " << GetName() << " !";
1081  G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "GeomSolids0003",
1082  FatalException, message);
1083 
1084  return 0 ;
1085 }
1086 
1087 
1088 //=====================================================================
1089 //* DebugPrint --------------------------------------------------------
1090 
1092 {
1097 
1098  G4cout << "/* G4VTwistSurface::DebugPrint():-------------------------------"
1099  << G4endl;
1100  G4cout << "/* Name = " << fName << G4endl;
1101  G4cout << "/* Axis = " << std::hex << fAxis[0] << " "
1102  << std::hex << fAxis[1]
1103  << " (0,1,2,3,5 = kXAxis,kYAxis,kZAxis,kRho,kPhi)"
1104  << std::dec << G4endl;
1105  G4cout << "/* BoundaryLimit(in local) fAxis0(min, max) = ("<<fAxisMin[0]
1106  << ", " << fAxisMax[0] << ")" << G4endl;
1107  G4cout << "/* BoundaryLimit(in local) fAxis1(min, max) = ("<<fAxisMin[1]
1108  << ", " << fAxisMax[1] << ")" << G4endl;
1109  G4cout << "/* Cornar point sC0Min1Min = " << A << G4endl;
1110  G4cout << "/* Cornar point sC0Max1Min = " << B << G4endl;
1111  G4cout << "/* Cornar point sC0Max1Max = " << C << G4endl;
1112  G4cout << "/* Cornar point sC0Min1Max = " << D << G4endl;
1113  G4cout << "/*---------------------------------------------------------"
1114  << G4endl;
1115 }
1116 
1117 //=====================================================================
1118 // G4VTwistSurface::CurrentStatus class
1119 //=====================================================================
1120 
1121 //=====================================================================
1122 //* CurrentStatus::CurrentStatus --------------------------------------
1123 
1125 {
1126  for (size_t i=0; i<G4VSURFACENXX; i++)
1127  {
1128  fDistance[i] = kInfinity;
1129  fAreacode[i] = sOutside;
1130  fIsValid[i] = false;
1131  fXX[i].set(kInfinity, kInfinity, kInfinity);
1132  }
1133  fNXX = 0;
1134  fLastp.set(kInfinity, kInfinity, kInfinity);
1135  fLastv.set(kInfinity, kInfinity, kInfinity);
1136  fLastValidate = kUninitialized;
1137  fDone = false;
1138 }
1139 
1140 //=====================================================================
1141 //* CurrentStatus::~CurrentStatus -------------------------------------
1142 
1144 {
1145 }
1146 
1147 //=====================================================================
1148 //* CurrentStatus::SetCurrentStatus -----------------------------------
1149 
1150 void
1152  G4ThreeVector &xx,
1153  G4double &dist,
1154  G4int &areacode,
1155  G4bool &isvalid,
1156  G4int nxx,
1157  EValidate validate,
1158  const G4ThreeVector *p,
1159  const G4ThreeVector *v)
1160 {
1161  fDistance[i] = dist;
1162  fAreacode[i] = areacode;
1163  fIsValid[i] = isvalid;
1164  fXX[i] = xx;
1165  fNXX = nxx;
1166  fLastValidate = validate;
1167  if (p)
1168  {
1169  fLastp = *p;
1170  }
1171  else
1172  {
1173  G4Exception("G4VTwistSurface::CurrentStatus::SetCurrentStatus()",
1174  "GeomSolids0003", FatalException, "SetCurrentStatus: p = 0!");
1175  }
1176  if (v)
1177  {
1178  fLastv = *v;
1179  }
1180  else
1181  {
1182  fLastv.set(kInfinity, kInfinity, kInfinity);
1183  }
1184  fDone = true;
1185 }
1186 
1187 //=====================================================================
1188 //* CurrentStatus::ResetfDone -----------------------------------------
1189 
1190 void
1192  const G4ThreeVector *p,
1193  const G4ThreeVector *v)
1194 
1195 {
1196  if (validate == fLastValidate && p && *p == fLastp)
1197  {
1198  if (!v || (v && *v == fLastv)) return;
1199  }
1200  G4ThreeVector xx(kInfinity, kInfinity, kInfinity);
1201  for (size_t i=0; i<G4VSURFACENXX; i++)
1202  {
1203  fDistance[i] = kInfinity;
1204  fAreacode[i] = sOutside;
1205  fIsValid[i] = false;
1206  fXX[i] = xx; // bug in old code ( was fXX[i] = xx[i] )
1207  }
1208  fNXX = 0;
1209  fLastp.set(kInfinity, kInfinity, kInfinity);
1210  fLastv.set(kInfinity, kInfinity, kInfinity);
1211  fLastValidate = kUninitialized;
1212  fDone = false;
1213 }
1214 
1215 //=====================================================================
1216 //* CurrentStatus::DebugPrint -----------------------------------------
1217 
1218 void
1220 {
1221  G4cout << "CurrentStatus::Dist0,1= " << fDistance[0]
1222  << " " << fDistance[1] << " areacode = " << fAreacode[0]
1223  << " " << fAreacode[1] << G4endl;
1224 }
1225 
1226 //=====================================================================
1227 // G4VTwistSurface::Boundary class
1228 //=====================================================================
1229 
1230 //=====================================================================
1231 //* Boundary::Boundary ------------------------------------------------
1232 
1234  : fBoundaryAcode(-1), fBoundaryType(0)
1235 {
1236 }
1237 
1238 //=====================================================================
1239 //* Boundary::~Boundary -----------------------------------------------
1240 
1242 {
1243 }
1244 
1245 //=====================================================================
1246 //* Boundary::SetFields -----------------------------------------------
1247 
1248 void
1250  const G4ThreeVector &d,
1251  const G4ThreeVector &x0,
1252  const G4int &boundarytype)
1253 {
1254  fBoundaryAcode = areacode;
1255  fBoundaryDirection = d;
1256  fBoundaryX0 = x0;
1257  fBoundaryType = boundarytype;
1258 }
1259 
1260 //=====================================================================
1261 //* Boundary::IsEmpty -------------------------------------------------
1262 
1264 {
1265  if (fBoundaryAcode == -1) return true;
1266  return false;
1267 }
1268 
1269 //=====================================================================
1270 //* Boundary::GetBoundaryParameters -----------------------------------
1271 
1272 G4bool
1274  G4ThreeVector &d,
1275  G4ThreeVector &x0,
1276  G4int &boundarytype) const
1277 {
1278  // areacode must be one of them:
1279  // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
1280  // sAxis1 & sAxisMin, sAxis1 & sAxisMax
1281  if ((areacode & sAxis0) && (areacode & sAxis1))
1282  {
1283  std::ostringstream message;
1284  message << "Located in the corner area." << G4endl
1285  << " This function returns a direction vector of "
1286  << "a boundary line." << G4endl
1287  << " areacode = " << areacode;
1288  G4Exception("G4VTwistSurface::Boundary::GetBoundaryParameters()",
1289  "GeomSolids0003", FatalException, message);
1290  }
1291  if ((areacode & sSizeMask) != (fBoundaryAcode & sSizeMask))
1292  {
1293  return false;
1294  }
1295  d = fBoundaryDirection;
1296  x0 = fBoundaryX0;
1297  boundarytype = fBoundaryType;
1298  return true;
1299 }
static const G4int sAxisZ
void set(double x, double y, double z)
Definition: geomdefs.hh:54
void SetCorner(G4int areacode, G4double x, G4double y, G4double z)
static const G4int sC0Min1Max
static const G4int sAxisPhi
CLHEP::Hep3Vector G4ThreeVector
G4String fName
Definition: G4AttUtils.hh:55
G4ThreeVector ComputeGlobalDirection(const G4ThreeVector &lp) const
double x() const
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx, G4bool isGlobal)=0
G4SurfCurNormal fCurrentNormal
G4double z
Definition: TRTMaterials.hh:39
virtual G4int DistanceToSurface(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector gxx[], G4double distance[], G4int areacode[], G4bool isvalid[], EValidate validate=kValidateWithTol)=0
const char * p
Definition: xmltok.h:285
G4double fAxisMax[2]
G4double GetSurfaceTolerance() const
G4ThreeVector GetCorner(G4int areacode) const
G4bool GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
void DebugPrint() const
G4bool IsAxis0(G4int areacode) const
static const G4int sOutside
virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, const G4ThreeVector &p) const
static const G4int sAreaMask
const XML_Char * name
G4bool IsBoundary(G4int areacode, G4bool testbitmode=false) const
double getRho() const
G4bool IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1, G4VTwistSurface *surface2, G4int areacode2) const
static const G4int sAxisMask
G4ThreeVector ComputeGlobalPoint(const G4ThreeVector &lp) const
int G4int
Definition: G4Types.hh:78
G4RotationMatrix fRot
static const G4int sAxisX
double z() const
G4ThreeVector fTrans
virtual G4double DistanceToIn(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)
G4double fAxisMin[2]
#define G4VSURFACENXX
static const G4int sC0Min1Min
virtual void GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
G4VTwistSurface ** GetNeighbours()
G4GLOB_DLL std::ostream G4cout
virtual G4double DistanceTo(const G4ThreeVector &gp, G4ThreeVector &gxx)
static const G4int sAxis1
static const G4int sC0Max1Max
static const G4int sBoundary
virtual G4double DistanceToOut(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)
bool G4bool
Definition: G4Types.hh:79
G4double DistanceToLine(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &d, G4ThreeVector &xx)
void SetCurrentStatus(G4int i, G4ThreeVector &xx, G4double &dist, G4int &areacode, G4bool &isvalid, G4int nxx, EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=0)
virtual G4double DistanceToBoundary(G4int areacode, G4ThreeVector &xx, const G4ThreeVector &p)
static const G4int sAxis0
G4bool IsInside(G4int areacode, G4bool testbitmode=false) const
static const G4int sAxisMin
static const G4int sAxisY
const G4int n
G4bool IsCorner(G4int areacode, G4bool testbitmode=false) const
static const G4int sInside
G4VTwistSurface(const G4String &name)
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
Definition: G4Exception.cc:41
static const G4int sCorner
void GetBoundaryAxis(G4int areacode, EAxis axis[]) const
Definition: inftrees.h:24
G4int GetNode(G4int i, G4int j, G4int m, G4int n, G4int iside)
void SetFields(const G4int &areacode, const G4ThreeVector &d, const G4ThreeVector &x0, const G4int &boundarytype)
static const G4int sAxisMax
EAxis
Definition: geomdefs.hh:54
double y() const
void GetBoundaryLimit(G4int areacode, G4double limit[]) const
virtual G4String GetName() const
virtual void SetBoundary(const G4int &axiscode, const G4ThreeVector &direction, const G4ThreeVector &x0, const G4int &boundarytype)
virtual G4int AmIOnLeftSide(const G4ThreeVector &me, const G4ThreeVector &vec, G4bool withTol=true)
HepRotation & rotateZ(double delta)
Definition: Rotation.cc:92
#define G4endl
Definition: G4ios.hh:61
G4int GetFace(G4int i, G4int j, G4int m, G4int n, G4int iside)
Hep3Vector cross(const Hep3Vector &) const
static const G4int sSizeMask
G4bool IsAxis1(G4int areacode) const
double G4double
Definition: G4Types.hh:76
Definition: geomdefs.hh:54
G4int GetEdgeVisibility(G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation)
virtual ~G4VTwistSurface()
static const G4int sC0Max1Min
G4double GetAngularTolerance() const
static G4GeometryTolerance * GetInstance()
void ResetfDone(EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=0)
static const G4int sAxisRho