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G4VThreeBodyAngDst.hh
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25 //
26 // $Id$
27 // Author: Michael Kelsey (SLAC)
28 // Date: 22 April 2013
29 //
30 // Description: pure virtual base class for three-body final state angular
31 // distributions in Bertini-style cascade, subclassed from
32 // G4VTwoBodyAngDst (c.f. ROOT's TH1 -> TH2 -> TH3)
33 //
34 
35 #ifndef G4VThreeBodyAngDst_h
36 #define G4VThreeBodyAngDst_h 1
37 
38 #include "G4VTwoBodyAngDst.hh"
39 
41 public:
43  : G4VTwoBodyAngDst(name, verbose) {;}
44  virtual ~G4VThreeBodyAngDst() {;}
45 
46  // Three-body mode needs particle type and bullet energy
47  virtual G4double GetCosTheta(G4int ptype, G4double ekin) const = 0;
48 
49  // Implement base-class interface to re-interpret 'pcm' as ptype
50  virtual G4double GetCosTheta(const G4double& ekin, const G4double& pcm) const {
51  return this->GetCosTheta((G4int)pcm, ekin);
52  }
53 };
54 
55 #endif /* G4VThreeBodyAngDst_h */
const XML_Char * name
virtual G4double GetCosTheta(const G4double &ekin, const G4double &pcm) const
int G4int
Definition: G4Types.hh:78
G4VThreeBodyAngDst(const G4String &name, G4int verbose=0)
virtual G4double GetCosTheta(G4int ptype, G4double ekin) const =0
double G4double
Definition: G4Types.hh:76