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G4VRML2SceneHandler.hh
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27 // $Id: G4VRML2SceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 // G4VRML2SceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef WIN32
33 
34 #ifdef G4VIS_BUILD_VRML_DRIVER
35 
36 #ifndef G4VRML2_SCENE_HANDLER_HH
37 #define G4VRML2_SCENE_HANDLER_HH
38 
39 #include "globals.hh"
40 #include "G4LogicalVolume.hh"
41 #include "G4VSceneHandler.hh"
42 
43 #include "G4FRClient.hh"
44 
45 class G4VRML2;
46 class G4VisAttributes;
47 
48 class G4VRML2SceneHandler: public G4VSceneHandler {
49 
50  enum { MAX_CONNECTION_TRIAL = 10 } ;
51 
52 // methods (public)
53 public:
54  G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
55  virtual ~G4VRML2SceneHandler();
56  void AddSolid(const G4Box&);
57  void AddSolid(const G4Cons&);
58  void AddSolid(const G4Tubs&);
59  void AddSolid(const G4Trd&);
60  void AddSolid(const G4Trap&);
61  void AddSolid(const G4Sphere&);
62  void AddSolid(const G4Para&);
63  void AddSolid(const G4Torus&);
64  void AddSolid ( const G4Polycone& polycone ) {
65  G4VSceneHandler::AddSolid (polycone);
66  }
67  void AddSolid ( const G4Polyhedra& polyhedra) {
68  G4VSceneHandler::AddSolid (polyhedra);
69  }
70  void AddSolid(const G4VSolid&);
71  void AddCompound ( const G4VTrajectory& traj) {
73  }
74  void AddCompound ( const G4VHit& hit) {
76  }
77  void AddCompound ( const G4VDigi& digi) {
79  }
80  void AddCompound ( const G4THitsMap<G4double> & hits) {
82  }
83 
84  void BeginPrimitives(const G4Transform3D& objectTransformation);
85  void EndPrimitives();
86 
87  void AddPrimitive(const G4Polyline&);
88  void AddPrimitive(const G4Polyhedron&);
89  void AddPrimitive(const G4Text&);
90  void AddPrimitive(const G4Circle&);
91  void AddPrimitive(const G4Square&);
92  void AddPrimitive (const G4Polymarker& polymarker)
93  { G4VSceneHandler::AddPrimitive (polymarker); }
94  void AddPrimitive (const G4Scale& scale)
96 
97  void ClearTransientStore(); // Used for triggering detector re-drawing.
98 
99  void BeginModeling();
100  void EndModeling();
101 
102  void VRMLBeginModeling();
103  void VRMLEndModeling();
104 
105  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
106  void closePort();
107 
108 // methods (private)
109 private:
110  void SendMaterialNode ( const G4VisAttributes* pAV );
111  void SendMaterialNode ();
112 
113  void SendLineColor ( const G4VisAttributes* pAV );
114  void SendMarkerColor ( const G4VMarker& mark ) ;
115  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
116 
117  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
118  void GetMarkerWorldPosition ( const G4VMarker& mark ,
119  double* pX ,
120  double* pY ,
121  double* pZ ) ;
122 
123  G4bool IsPVPickable () { return fPVPickable ;}
124  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
125  G4double SetPVTransparency () ;
126  G4double GetPVTransparency () { return fPVTransparency ; }
127 
128 // data
129 private:
130 
131  G4VRML2& fSystem; // Graphics system for this scene.
132 
133  G4bool fPVPickable ;
134  G4double fPVTransparency ;
135 
136  static G4int fSceneIdCount;
137 
138 public:
139  G4FRClient fDest ;
140 
141 };
142 
143 #endif //G4VRML2_SCENE_HH
144 #endif //G4VIS_BUILD_VRML_DRIVER
145 #endif //WIN32
Definition: G4Para.hh:76
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
virtual void BeginModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
Definition: G4Box.hh:63
Definition: G4Tubs.hh:84
const XML_Char * name
Definition: G4VHit.hh:48
Definition: G4Trd.hh:71
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
bool G4bool
Definition: G4Types.hh:79
Definition: G4Cons.hh:82
virtual void EndModeling()
virtual void EndPrimitives()
virtual void AddCompound(const G4VTrajectory &)
double G4double
Definition: G4Types.hh:76
virtual void ClearTransientStore()
G4VGraphicsSystem & fSystem