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G4VRML1SceneHandler.hh
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27 // $Id: G4VRML1SceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 // G4VRML1SceneHandler.hh
30 // Yasuhide Sawada & Satoshi Tanaka
31 
32 #ifndef WIN32
33 
34 
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 
37 #ifndef G4VRML1_SCENE_HANDLER_HH
38 #define G4VRML1_SCENE_HANDLER_HH
39 
40 
41 #include "globals.hh"
42 #include "G4LogicalVolume.hh"
43 #include "G4VSceneHandler.hh"
44 
45 #include "G4FRClient.hh"
46 
47 class G4VRML1;
48 class G4VisAttributes;
49 
50 class G4VRML1SceneHandler: public G4VSceneHandler {
51 
52  enum { MAX_CONNECTION_TRIAL = 10 } ;
53 
54 // methods (public)
55 public:
56  G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
57  virtual ~G4VRML1SceneHandler();
58  void AddSolid(const G4Box&);
59  void AddSolid(const G4Cons&);
60  void AddSolid(const G4Tubs&);
61  void AddSolid(const G4Trd&);
62  void AddSolid(const G4Trap&);
63  void AddSolid(const G4Sphere&);
64  void AddSolid(const G4Para&);
65  void AddSolid(const G4Torus&);
66  void AddSolid ( const G4Polycone& polycone ) {
67  G4VSceneHandler::AddSolid (polycone);
68  }
69  void AddSolid ( const G4Polyhedra& polyhedra) {
70  G4VSceneHandler::AddSolid (polyhedra);
71  }
72  void AddSolid(const G4VSolid&);
73  void AddCompound ( const G4VTrajectory& traj) {
75  }
76  void AddCompound ( const G4VHit& hit) {
78  }
79  void AddCompound ( const G4VDigi& digi) {
81  }
82  void AddCompound ( const G4THitsMap<G4double> & hits) {
84  }
85 
86  void BeginPrimitives(const G4Transform3D& objectTransformation);
87  void EndPrimitives();
88 
89  void AddPrimitive(const G4Polyline&);
90  void AddPrimitive(const G4Polyhedron&);
91  void AddPrimitive(const G4Text&);
92  void AddPrimitive(const G4Circle&);
93  void AddPrimitive(const G4Square&);
94  void AddPrimitive (const G4Polymarker& polymarker)
95  { G4VSceneHandler::AddPrimitive (polymarker); }
96  void AddPrimitive (const G4Scale& scale)
98 
99  void ClearTransientStore(); // Used for triggering detector re-drawing.
100 
101  void BeginModeling();
102  void EndModeling();
103 
104  void VRMLBeginModeling();
105  void VRMLEndModeling();
106 
107  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
108  void closePort();
109 
110 // methods (private)
111 private:
112  void SendMaterialNode( const G4VisAttributes* pAV );
113  void SendMaterialNode();
114  void SendMatrixTransformNode(const G4Transform3D &);
115  void SendCubeNode(G4double, G4double, G4double);
116  void SendCylinderNode(G4double, G4double);
117  void SendSphereNode(G4double);
118 
119  void SendMarkerColor ( const G4VMarker& mark ) ;
120  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
121  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
122 
123 // data
124 private:
125  G4String fCurrentDEF;
126 
127  G4VRML1& fSystem; // Graphics system for this scene.
128  G4FRClient fDest ;
129 
130  static G4int fSceneIdCount;
131 
132 };
133 
134 #endif //G4VRML1_SCENE_HH
135 #endif //G4VIS_BUILD_VRML_DRIVER
136 #endif //WIN32
Definition: G4Para.hh:76
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
virtual void BeginModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
Definition: G4Box.hh:63
Definition: G4Tubs.hh:84
const XML_Char * name
Definition: G4VHit.hh:48
Definition: G4Trd.hh:71
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
Definition: G4Cons.hh:82
virtual void EndModeling()
virtual void EndPrimitives()
virtual void AddCompound(const G4VTrajectory &)
double G4double
Definition: G4Types.hh:76
virtual void ClearTransientStore()
G4VGraphicsSystem & fSystem