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G4VPreCompoundModel.hh
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27 // $Id: G4VPreCompoundModel.hh 66785 2013-01-12 15:10:13Z gcosmo $
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29 
30 #ifndef G4VPreCompoundModel_h
31 #define G4VPreCompoundModel_h 1
32 
33 // -----------------------------------------------------------------------------
34 // GEANT 4 class header file
35 //
36 // History: first implementation 1998
37 //
38 // V.Ivanchenko 03.01.2012
39 // Added G4ExcitationHandler pointer to the constructor and cleanup
40 // -----------------------------------------------------------------------------
41 
42 // Class Description
43 // Base class for pre-equilibrium decay models in geant4. By merit of
44 // inheriting from this class a pre-equilibrium decay model can be used
45 // in conjunction with any cascade, string parton model or other high
46 // energy generator in the generation of final states for inelastic scattering.
47 // Class Description - End
48 
49 #include "G4HadronicInteraction.hh"
51 #include "G4ReactionProduct.hh"
52 
53 class G4HadProjectile;
54 class G4HadFinalState;
55 class G4Nucleus;
56 class G4Fragment;
58 
60 {
61 public:
62 
64  const G4String& modelName = "PrecompoundModel");
65 
66  virtual ~G4VPreCompoundModel();
67 
68 private:
69 
70  // default constructor
71  //G4VPreCompoundModel();
72  // copy constructor
74  // operators
75  const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right);
76  G4bool operator==(const G4VPreCompoundModel &right) const;
77  G4bool operator!=(const G4VPreCompoundModel &right) const;
78 
79 public:
80 
81  virtual G4HadFinalState *
82  ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0;
83 
84  virtual G4ReactionProductVector* DeExcite(G4Fragment& aFragment) = 0;
85 
86  inline void SetExcitationHandler(G4ExcitationHandler* ptr);
87 
89 
90 private:
91 
92  G4ExcitationHandler* theExcitationHandler;
93 };
94 
96 {
97  theExcitationHandler = ptr;
98 }
99 
101 {
102  return theExcitationHandler;
103 }
104 
105 #endif
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
void SetExcitationHandler(G4ExcitationHandler *ptr)
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4ExcitationHandler * GetExcitationHandler() const
bool G4bool
Definition: G4Types.hh:79
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &thePrimary, G4Nucleus &theNucleus)=0
G4VPreCompoundModel(G4ExcitationHandler *ptr=0, const G4String &modelName="PrecompoundModel")