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G4TripathiLightCrossSection.hh
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36 #ifndef G4TripathiLightCrossSection_h
37 #define G4TripathiLightCrossSection_h
38 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39 //
40 // MODULE: G4TripathiLightCrossSection.hh
41 //
42 // Version: B.1
43 // Date: 15/04/04
44 // Author: P R Truscott
45 // Organisation: QinetiQ Ltd, UK
46 // Customer: ESA/ESTEC, NOORDWIJK
47 // Contract: 17191/03/NL/LvH
48 //
49 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
50 //
51 // CHANGE HISTORY
52 // --------------
53 //
54 // 6 October 2003, P R Truscott, QinetiQ Ltd, UK
55 // Created.
56 //
57 // 15 March 2004, P R Truscott, QinetiQ Ltd, UK
58 // Beta release
59 //
60 // 26 Dec 2006, D. Wright - added isotope dependence
61 //
62 // 19 Aug 2011 V.Ivanchenko move to new design and make x-section per element
63 //
64 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
65 //
66 // Class Description
67 // Implementation of formulas of Tripathi, Cucinotta and Wilson, NASA Technical
68 // Paper TP-1999-209726 to calculate cross-sections for nuclear-nuclear
69 // inelastic scattering for light nuclear systems.
70 //
71 // Class Description - End
72 //
73 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
74 ///////////////////////////////////////////////////////////////////////////////
75 //
76 #include "globals.hh"
77 
79 #include "G4WilsonRadius.hh"
80 
81 ///////////////////////////////////////////////////////////////////////////////
82 //
84 {
85 public:
86 
89 
90  virtual G4bool IsElementApplicable(const G4DynamicParticle* theProjectile,
91  G4int Z, const G4Material*);
92 
93  virtual
95  G4int Z, const G4Material* mat = 0);
96 
97  inline void SetLowEnergyCheck(G4bool);
98 
99 private:
100 
101  G4WilsonRadius *theWilsonRadius;
102  G4double r_0;
103  G4bool lowEnergyCheck;
104 };
105 
106 inline void
108 {
109  lowEnergyCheck = aLowEnergyCheck;
110 }
111 
112 #endif
int G4int
Definition: G4Types.hh:78
virtual G4double GetElementCrossSection(const G4DynamicParticle *theProjectile, G4int Z, const G4Material *mat=0)
virtual G4bool IsElementApplicable(const G4DynamicParticle *theProjectile, G4int Z, const G4Material *)
bool G4bool
Definition: G4Types.hh:79
double G4double
Definition: G4Types.hh:76