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G4TouchableHistory.hh
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27 // $Id: G4TouchableHistory.hh 67974 2013-03-13 10:17:37Z gcosmo $
28 //
29 //
30 // class G4TouchableHistory
31 //
32 // Class description:
33 //
34 // Object representing a touchable detector element, and its history in the
35 // geometrical hierarchy, including its net resultant local->global transform.
36 
37 // History:
38 // - Created. Paul Kent, August 1996
39 // ----------------------------------------------------------------------
40 #ifndef G4TOUCHABLEHISTORY_HH
41 #define G4TOUCHABLEHISTORY_HH
42 
43 #include "G4VTouchable.hh"
44 
45 #include "G4NavigationHistory.hh"
46 #include "G4Allocator.hh"
47 #include "G4LogicalVolume.hh"
48 #include "G4ThreeVector.hh"
49 #include "G4RotationMatrix.hh"
50 
51 #include "geomwdefs.hh"
52 
54 {
55 
56  public: // with description
57 
58  G4TouchableHistory( const G4NavigationHistory& history );
60  // The default constructor produces a touchable-history of
61  // 'zero-depth', ie an "unphysical" and not very unusable one.
62  // It is for initialisation only.
63 
65 
66  inline G4VPhysicalVolume* GetVolume( G4int depth=0 ) const;
67  inline G4VSolid* GetSolid( G4int depth=0 ) const;
68  const G4ThreeVector& GetTranslation( G4int depth=0 ) const;
69  const G4RotationMatrix* GetRotation( G4int depth=0 ) const;
70 
71  inline G4int GetReplicaNumber( G4int depth=0 ) const;
72  inline G4int GetHistoryDepth() const;
73  G4int MoveUpHistory( G4int num_levels = 1 );
74  // Access methods for touchables with history
75 
76  void UpdateYourself( G4VPhysicalVolume* pPhysVol,
77  const G4NavigationHistory* history=0 );
78  // Update methods for touchables with history
79 
80  public: // without description
81 
82  inline const G4NavigationHistory* GetHistory() const;
83  // Should this method be "deprecated" ?
84  // it is used now in G4Navigator::LocateGlobalPointAndSetup
85 
86  inline void *operator new(size_t);
87  inline void operator delete(void *aTH);
88  // Override "new" and "delete" to use "G4Allocator".
89 
90  private:
91 
92  inline G4int CalculateHistoryIndex( G4int stackDepth ) const;
93 
94  G4RotationMatrix frot;
95  G4ThreeVector ftlate;
96  G4NavigationHistory fhistory;
97 };
98 
99 #include "G4TouchableHistory.icc"
100 #endif
G4int GetHistoryDepth() const
G4VPhysicalVolume * GetVolume(G4int depth=0) const
const G4RotationMatrix * GetRotation(G4int depth=0) const
int G4int
Definition: G4Types.hh:78
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4int GetReplicaNumber(G4int depth=0) const
void UpdateYourself(G4VPhysicalVolume *pPhysVol, const G4NavigationHistory *history=0)
const G4NavigationHistory * GetHistory() const
G4VSolid * GetSolid(G4int depth=0) const
G4int MoveUpHistory(G4int num_levels=1)