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G4ScoringMessenger.hh
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27 // $Id: G4ScoringMessenger.hh 78057 2013-12-03 08:31:15Z gcosmo $
28 //
29 // (HISTORY)
30 // 03-Sep-2007 T.Aso Command definitions are introduced.
31 // 01-Nov-2007 M.Asai Class is splitted into two.
32 // 18-Feb-2008 T.Aso Command for cylindrical scorer.
33 // 18-Feb-2008 T.Aso Command for color chart display.
34 
35 
36 #ifndef G4ScoringMessenger_h
37 #define G4ScoringMessenger_h 1
38 
39 #include "G4UImessenger.hh"
40 
41 #include <vector>
42 #include "G4String.hh"
43 
44 class G4ScoringManager;
45 class G4VScoringMesh;
46 class G4UIdirectory;
48 class G4UIcmdWithAString;
49 class G4UIcmdWithABool;
54 
55 typedef std::vector<G4String> G4TokenVec;
56 
57 // class description:
58 //
59 // This is a concrete class of G4UImessenger which handles the commands for
60 // G4ScoringManager.
61 //
62 
64 {
65 
66  public:
68 
70 
71  void SetNewValue(G4UIcommand * command,G4String newValues);
72 
74 
75 
76  protected:
77 
78  void FillTokenVec(G4String newValues,G4TokenVec& token);
79 
80  void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token);
81 
82  private:
83 
84  G4ScoringManager* fSMan;
85  G4UIdirectory* scoreDir;
86  G4UIcmdWithoutParameter* listCmd;
87  G4UIcmdWithoutParameter* dumpCmd;
88  G4UIcmdWithAnInteger* verboseCmd;
89  //
90  G4UIdirectory* meshCreateDir;
91  G4UIcmdWithAString* meshBoxCreateCmd;
92  G4UIcmdWithAString* meshCylinderCreateCmd;
93 // G4UIcmdWithAString* meshSphereCreateCmd;
94  //
95  // Mesh commands
96  G4UIdirectory* meshDir;
97  G4UIcmdWithAString* meshOpnCmd;
98  //
99  G4UIcmdWithoutParameter* meshClsCmd;
100 // G4UIcmdWithABool* meshActCmd;
101  //
102  // Size commands
103  G4UIcmdWith3VectorAndUnit* mBoxSizeCmd;
104  G4UIcommand* mCylinderSizeCmd;
105 // G4UIcmdWith3VectorAndUnit* mSphereSizeCmd;
106  //
107  // Division command
108  G4UIcommand* mBinCmd;
109  //
110  // Placement command
111  G4UIdirectory* mTransDir;
112  G4UIcmdWithoutParameter* mTResetCmd;
113  G4UIcmdWith3VectorAndUnit* mTXyzCmd;
114  G4UIdirectory* mRotDir;
115  G4UIcmdWithoutParameter* mRResetCmd;
116  G4UIcmdWithADoubleAndUnit* mRotXCmd;
117  G4UIcmdWithADoubleAndUnit* mRotYCmd;
118  G4UIcmdWithADoubleAndUnit* mRotZCmd;
119  //
120  // Draw Command
121  G4UIcommand * drawCmd;
122  G4UIcommand * drawColumnCmd;
123  G4UIdirectory * colorMapDir;
124  G4UIcmdWithoutParameter * listColorMapCmd;
125  G4UIcmdWithAString * floatMinMaxCmd;
126  G4UIcommand * colorMapMinMaxCmd;
127  //G4UIcommand * chartCmd;
128  //
129  // Dump scoring result to file
130  G4UIcommand * dumpQtyToFileCmd;
131  G4UIcommand * dumpAllQtsToFileCmd;
132  //
133 
134 };
135 
136 
137 
138 
139 #endif
140 
std::vector< G4String > G4TokenVec
std::vector< G4String > G4TokenVec
void SetNewValue(G4UIcommand *command, G4String newValues)
G4String GetCurrentValue(G4UIcommand *command)
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
void FillTokenVec(G4String newValues, G4TokenVec &token)
G4ScoringMessenger(G4ScoringManager *SManager)